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Posted (edited)

Name: de_bravo (may change depending on feedback)

Macro Theme: U.S. army base on an island that contains artillery cannons and bunkers left over from WWI. 

Micro themes:  A is an underground data center core. B is an artillery bunker being retrofitted with modern technology The central route is half above ground and half under ground.

Goals: 

  • Intuitive layout
  • Excellent readability
  • Green vibes
  • Receding waves at CT spawn (potentially difficult effect)

Landmark Features: 

  • Short flak towers on A approach
  • Rocks at CT beach
  • Plane crashed at T spawn
  • Lookout tower

Artillery section reference photos:

Capture.PNG.fd3e0c9791d0a6ac02c4e7a0ec6cbb07.PNG

Data center refrences: 

collage.png.26eae54994b758fe80e18a543c8099a1.png

Artillery color pallette:

547230616_artillerypallate.png.2a9bea9d6dde38be757a0531af979958.png

Data center color pallette:2075747181_bunkerpallate.png.6259329314381c4c956f4c210981751c.png

Edited by Interfearance
Posted

The left most path will act as middle #1, giving an option to get to A quickly and B a little more slowly. The central path will be the second middle, giving attackers a quick route to B and a slower one to A, the inverse of the first middle.  Here is the basic flow:

Untitled.png.90b4287fca6015844d3c24b9167b4630.png

Posted

@Shima33 thank you for the insight. Even though this flow was not to scale it created problems when I drew it out, so I shortened the horizontal passages in the middle putting B closer to CT's. Everything should work out now, and the graybox will be posted in 3 or 4 days.

Posted
7 minutes ago, Interfearance said:

Here is most of the map drawn out. I had to omit B (separate sheet XD), but I guarantee its interesting! IMG_20190609_162445537_HDR.thumb.jpg.01fde153167be59b34ccfb4b71f64d3e.jpg

 

 

WOW, that is very detailed and very different approach to draw maps! I alway draw it really small and just the basic layout, because I make the detailing and all those thing in hammer after grayboxing the simple drawing. Its interesting to see such a different approach :D

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