Vanx Posted June 6, 2019 Report Posted June 6, 2019 (edited) My exotic place will have something do do with this Crypto-Coin. Maybe the estate of an crypto-whale in an exceptional place? Picked two reference images for a first idea. Edited June 6, 2019 by Vanx Interfearance, mr.P and That50'sGuy 3
Vanx Posted July 27, 2019 Author Report Posted July 27, 2019 A first glance ... Quotingmc, Simon, RA7 and 5 others 7 1
Interfearance Posted July 29, 2019 Report Posted July 29, 2019 (edited) Garage looks great. Raid from BO2 might be the ultimate reference depending on the estate you are going for. Spoiler Edited July 29, 2019 by Interfearance
Vanx Posted July 29, 2019 Author Report Posted July 29, 2019 Raid looks fantastic and concrete is always a good material to start with Interfearance 1
gordonfeetman Posted July 29, 2019 Report Posted July 29, 2019 4 hours ago, Interfearance said: Garage looks great. Raid from BO2 might be the ultimate reference depending on the estate you are going for. I would LOVE to see a CS:GO map built with a theme similar to Raid, I think it'll turn out pretty cool. Interfearance 1
Vanx Posted August 15, 2019 Author Report Posted August 15, 2019 (edited) The reference image - and what i have made from it. Tweaked a long time to make the pool look as natural as possible. It has reflections (map, sun and 3d skybox) but you can also see through the water (caustics on the tiles:-). Most water shaders dont allow you to see the ground in the distance, thats ok for an ocean or a river. But a pool has to be crystal clear and that was tricky. Edited August 15, 2019 by Vanx a Chunk, DutchCrazyGamer, DeadKnife and 6 others 9
phantasmagoria Posted August 16, 2019 Report Posted August 16, 2019 I like that you’ve made the pools shape more interesting, looks good so far, I’m excited to see the map top down.
DeadKnife Posted August 16, 2019 Report Posted August 16, 2019 You know it's good when the ingame picture looks realistic for a few seconds at first glance. Good job so far! That50'sGuy 1
Wintrius Posted September 5, 2019 Report Posted September 5, 2019 I'd love to see this map's layout! Sidenote: did you model that car? That50'sGuy 1
Interfearance Posted September 6, 2019 Report Posted September 6, 2019 Your skybox right now looks off in terms of the lighting seen on the map. Also the 2D clouds are eh. Maybe try a sky dome? Interestingly enough, a map with minimalist modern architecture like this can afford to do art early on because there is not a requirement for too many specific fit models. But still I would recommend finalizing the layout before making the pools beautiful.
Vanx Posted September 6, 2019 Author Report Posted September 6, 2019 (edited) On 9/5/2019 at 10:58 PM, Wintrius said: I'd love to see this map's layout! Sidenote: did you model that car? Nope, this car is far above my modeling abilities. And here is the layout. What you cant see are the routes inside the building (red/green dots) and the basement, which also has full routes to reach A (and also B), marked with Pink dots. Vertical levels in this map are: basement, buildung/ground and roof. Edited September 7, 2019 by Vanx a Chunk, Interfearance and Wintrius 2 1
Vanx Posted September 6, 2019 Author Report Posted September 6, 2019 (edited) 23 hours ago, Interfearance said: Your skybox right now looks off in terms of the lighting seen on the map. Also the 2D clouds are eh. Maybe try a sky dome? Interestingly enough, a map with minimalist modern architecture like this can afford to do art early on because there is not a requirement for too many specific fit models. But still I would recommend finalizing the layout before making the pools beautiful. I is allready a skydome made with blender. The dome covers the skybox and not the playable area and consits of two parts. The upper part has a material with "$translucent" "1" on it, so the sun sprite is still visible. The lower part has a material with "$alphatest" "1. This avoids z-fighting with the reflecting water-square of the skybox which is a fake water (refract shader). U may ask, what the heck, a skydome should cover the playable area. True. But with my solution I can let a plane fly in the skybox that disapears in the clouds. Thats cool. Your 2nd remark: I have carefully planed the layout on paper, over and over again. At one greybox-point I have started to texture it. Was it a good idea? It pushes my creativity to a higher level and now the layout is done. Risk: High. Cause if playtesting now shows weaknesses a lot of more work has to be done. Edited September 7, 2019 by Vanx Interfearance 1
Vanx Posted September 7, 2019 Author Report Posted September 7, 2019 (edited) A little overview Edited September 7, 2019 by Vanx Mr.Yeah!, DutchCrazyGamer, That50'sGuy and 6 others 8 1
Freesh Milk Posted September 16, 2019 Report Posted September 16, 2019 The second reference image, are you from around there? It is 2 minutes from my house! If it was in a map, I would for sure be playing. Looking really good so far.
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