Shima33 Posted June 6, 2019 Report Posted June 6, 2019 (edited) Vanquish is a defusal map set high in the mountains, where an ornate village of great history stands. A Marketing group has decided to turn this once-occupied village into a tourist spot, angering a local rebel faction, who take it upon themselves to hand out justice by demolishing it. And, well... This is the update page while I work on it! The main reference image for this map has been this image. GLHF to all who enter! Edited June 6, 2019 by Shima33 a Chunk, mr.jogurt and TECHNICKER 3
mr.jogurt Posted June 6, 2019 Report Posted June 6, 2019 oh i saw this one on reddit! im very much looking forward to this map!
Shima33 Posted June 7, 2019 Author Report Posted June 7, 2019 Earliest drawing of the layout. It's changed a lot since this, but this was what first came to me! a Chunk, TECHNICKER and mr.jogurt 3
Mitch Mitchell Posted June 7, 2019 Report Posted June 7, 2019 (edited) This might help you you with style. http://www.mapraider.com/maps/unreal-tournament-3/5993/DM-CBP3-Daoist Edited June 9, 2019 by Mitch Mitchell
Shima33 Posted June 7, 2019 Author Report Posted June 7, 2019 The earliest of early in-game shots, the first picture showing the spot where the Pagoda will go when finished, and the second picture being some pre-emptive Mid detailing. TECHNICKER 1
Shima33 Posted June 8, 2019 Author Report Posted June 8, 2019 Another day, more detail down at mid. Some people prefer to get the layout 100% down first and then do the art pass, but I like to do both symbiotically with one another, A to get an idea of space and presence and what goes where, but B to make it feel like I'm working on an actual place, rather than a well-designed killbox. TECHNICKER and a Chunk 2
Shima33 Posted June 9, 2019 Author Report Posted June 9, 2019 Getting my major props in now! Here is the Pagoda on A Site, and the Lion Statues on B. a Chunk, TECHNICKER, Interfearance and 2 others 3 2
That50'sGuy Posted June 9, 2019 Report Posted June 9, 2019 Those are some awesome models! I have high hopes for your entry! TECHNICKER 1
Shima33 Posted June 10, 2019 Author Report Posted June 10, 2019 (edited) A lot of updates today! Changed the angle of the sun! Not a thing that requires a massive amount of work, but it's something that really makes props and the map in general pop a lot more. Decorated the T -> A path! Was struggling for a theme for this spot, but I figured what with everyone talking about caves that I'd add one here, and the torches add their own flavour to the mix. Finally, added a radar! Didn't do the tar layout thing because at this point in development I didn't know how to set it up. I do now, though, so expect the radars to start using that soon! Edited June 10, 2019 by Shima33 mr.jogurt and TECHNICKER 1 1
TECHNICKER Posted June 10, 2019 Report Posted June 10, 2019 2 minutes ago, Shima33 said: A lot of updates today! Changed the angle of the sun! Not a thing that requires a massive amount of work, but it's something that really makes props and the map in general pop a lot more. Decorated the T -> A path! Was struggling for a theme for this spot, but I figured what with everyone talking about caves that I'd add one here, and the torches add their own flavour to the mix. Finally, added a radar! Didn't do the tar layout thing because at this point in development I didn't know how to set it up. I do now, though, so expect the radars to start using that soon! Some very nice job done here. Looking forward to another updates! BTW: I dont know how to use TAR either
Shima33 Posted June 10, 2019 Author Report Posted June 10, 2019 (edited) 4 minutes ago, TECHNICKER said: Some very nice job done here. Looking forward to another updates! BTW: I dont know how to use TAR either Planning to upload a new update every day - gotta keep the map relevant around here somehow, right? TAR's pretty easy to set up, looking back at it. There's a guide here - https://github.com/Terri00/CS-GO-Auto-Radar#Download - only takes a half-hour or so to get working, and from there you get a very crisp, clean image at the end of it. Definitely recommended! Edited June 10, 2019 by Shima33 TECHNICKER 1
TECHNICKER Posted June 10, 2019 Report Posted June 10, 2019 Just now, Shima33 said: Planning to upload a new update every day - gotta keep the map relevant around here somehow, right? TAR's pretty easy to set up, looking back at it. There's a guide here - https://github.com/Terri00/CS-GO-Auto-Radar#Guide - only takes a half-hour or so to get working, and from there you get a very crisp, clean image at the end of it. Definitely recommended! Ok, thank you for provided info about TAR, nice profile pic btw
Freaky_Banana Posted June 10, 2019 Report Posted June 10, 2019 I like the motivation! Is there a download link somewhere yet? Because judging off overview this map seems a bit small
Shima33 Posted June 10, 2019 Author Report Posted June 10, 2019 19 minutes ago, Freaky_Banana said: I like the motivation! Is there a download link somewhere yet? Because judging off overview this map seems a bit small Sure, lemme just get it on the workshop for you real quick... ...And here you go! https://steamcommunity.com/sharedfiles/filedetails/?id=1721793153
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