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There is so much pink, man. I'd change at least half of all those lights you have laying around to sky color blue, and leave most of the spotlights pink.

I think the interiors, especially should rather be 100% blue, instead of 100% pink.

Also I think it would benefit from a bit of simplifying. Especially the T routes to A are super convoluted and confusing.

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Even if this is a cool idea, my head just hurts from these colors... Please turn the contrast down a bit.

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34 minutes ago, NikiOo said:

There is so much pink, man. I'd change at least half of all those lights you have laying around to sky color blue, and leave most of the spotlights pink.

I think the interiors, especially should rather be 100% blue, instead of 100% pink.

Also I think it would benefit from a bit of simplifying. Especially the T routes to A are super convoluted and confusing.

 

23 minutes ago, Ynel said:

Even if this is a cool idea, my head just hurts from these colors... Please turn the contrast down a bit.

yea...the final compile I did had the lights shine WAY brighter than the fast compile i use 99% of the time. I'll have it scaled down a lot by tomorrow.

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Realizing that it's been some time since the last update, just making a little one to wrap up some concerns.

- Yup, I've done some rework on the lighting so it isn't burning your eyes out. (Always make sure the lighting looks good in a normal compile instead of the fast option)

- The Radar is fixed after some odd bug messed it up slightly

Radar: 

Spoiler

radar.png.038b3e724c0a9044be032d5ecb844340.png

- And I've detailed 2 parts of the map so I can get an idea of how the map will look and feel

Chokepoint at B: 

Spoiler

20190719015339_1.jpg.0678fce660660ec73de585adf0c58aa8.jpg

20190719015351_1.jpg.791d209df8dafad17bcc3e5b708f2b11.jpg

20190719015513_1.jpg.fc56ed80294d892499c22fb78b4107e6.jpg

20190719015459_1.jpg.bbbf209fcec3f487a8c28970643869fd.jpg

(Yes, I forgot to get rid of those few extremely bright spots)

Chokepoint at A (I'm too lazy to compile the map and wait 2 hours to get a few screenshots):

Spoiler

pic1.jpg.d6e18b46141bb8d26e0ef7588212fd18.jpg

pic2.jpg.be460777efeb4f836b5920e7a1a8ebbf.jpg

pic3.jpg.1c2893e861ffb44aaa8cba88f25adbba.jpg

So not that exciting of an update...

...

But!

The workshop version of the map will be updated very soon, so you all can play without getting your eyes burnt by the lights!

https://steamcommunity.com/sharedfiles/filedetails/?id=1802024714 Here's the workshop =-]

Edited by sir goober

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Man the lighting still hurts my eyes.

Try to get a natural lighting with light_environment going first. And only when that's natural, start adding your neon lights to the map. Right now I wouldn't want to load up the map ingame tbh.

Use your references properly and analyze why they look the way they look.

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20 hours ago, El_Exodus said:

Man the lighting still hurts my eyes.

Try to get a natural lighting with light_environment going first. And only when that's natural, start adding your neon lights to the map. Right now I wouldn't want to load up the map ingame tbh.

Use your references properly and analyze why they look the way they look.

yea, im fully aware of the lighting issue, it'll be fixed upon the next big update 👍

 

Edited by sir goober

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So I'm working on the lighting issue, and I believe I have made some great improvements!

but before I go fix the entire map, I worked on one spot to see if it would look good. Gotta say, I'm liking it!

Spoiler

20190801000421_1.jpg.b12097201b64df3c49ecd59020b02826.jpg

20190801000428_1.jpg.0197ac45bdc49c848f4ba6ad4be67689.jpg

20190801000435_1.jpg.308b0fa38e4f0a5e5a7581ab542269d2.jpg

20190801000520_1.jpg.ca40cc80225d3609909baf408fa1cb04.jpg

So I made one spot with a very clear and nice cyan color, while one part is that a e s t h e t i c deep purple color (combined with some detailing)!

Should I continue using this combination? I think it's a lovely fit! =-]

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Alright fellas, it's been too long.

W a a a y too long without a new update.

The map looks completely unrecognizable (for the better). The lighting has been fixed, now emitting a cool cyan/purple glow throughout the map, instead of the blinding pink (no idea what I was thinking when I made that).

1 last thing before showing you all the screenshots, I usually test on the fast compile, meaning lights aren't as powerful. So when I compiled with HDR, the lights may be a lot brighter than I intended... But shouldn't really affect things!

So here ya go.

Spoiler

20190804215956_1.jpg.0a7cf164fc8b90aaa4de91347a916392.jpg

20190804215925_1.jpg.3ca6bed19e9bc7cfbfdc898405dce8f1.jpg

20190804215510_1.jpg.2c612e5fb8d3a318ce5b02af91be8fd6.jpg

20190804215522_1.jpg.255052967cff4c6234336ca6a21a4ce8.jpg

20190804215535_1.jpg.7185af7d1007901835cefdef2b66288f.jpg

 20190804215504_1.jpg.ea1dad54bb6ef85a5c3f64263c364338.jpg

20190804215612_1.jpg.4d5876eae51cb45c369b898466b0697b.jpg

20190804215623_1.jpg.cc6de3955824f68d0180736914d89dbc.jpg

20190804215725_1.jpg.15ab107bef64b0e8fe946f994dea7b47.jpg

20190804215600_1.jpg.c7cf46ebf91cc89434eeec1d07d2652d.jpg

20190804215434_1.jpg.baf6666d407be758a5310c94a18df896.jpg

20190804215423_1.jpg.e711fac1248bc6b63a6b7ece3f8774e4.jpg

20190804215400_1.jpg.993d7de6707c8cf80c4809e2b4295aba.jpg

20190804215346_1.jpg.76bb54df9068d1b0a5a0ebaf50cabd0a.jpg

20190804215739_1.jpg.948c0c5c6ae665f1bd1239befd38f555.jpg

So a bunch has changed, hopefully these lovely screenshots will encourage you to test this map out =-]

oh, and how could I forget? Here's the link: https://steamcommunity.com/sharedfiles/filedetails/?id=1802024714

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I disagree, I really don't like the lighting. It looks unnatural and is very hard on the eyes. Couldn't imagine looking at this for a full competitive match.

On a positive note though, the geometry is quite nice.

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