Byron Posted July 13, 2019 Report Posted July 13, 2019 (edited) The workshop version isn't packed, so all the tree models are big error boxes Edited July 13, 2019 by Byron sir goober 1
sir goober Posted July 13, 2019 Author Report Posted July 13, 2019 9 minutes ago, Byron said: The workshop version isn't packed, so all the tree models are big error boxes Just found a quick tutorial (an absolute miracle), and was able pack up the models. Hopefully it's fixed now! That50'sGuy 1
NikiOo Posted July 13, 2019 Report Posted July 13, 2019 There is so much pink, man. I'd change at least half of all those lights you have laying around to sky color blue, and leave most of the spotlights pink. I think the interiors, especially should rather be 100% blue, instead of 100% pink. Also I think it would benefit from a bit of simplifying. Especially the T routes to A are super convoluted and confusing. Freaky_Banana and sir goober 2
ynel Posted July 13, 2019 Report Posted July 13, 2019 Even if this is a cool idea, my head just hurts from these colors... Please turn the contrast down a bit. sir goober 1
sir goober Posted July 13, 2019 Author Report Posted July 13, 2019 34 minutes ago, NikiOo said: There is so much pink, man. I'd change at least half of all those lights you have laying around to sky color blue, and leave most of the spotlights pink. I think the interiors, especially should rather be 100% blue, instead of 100% pink. Also I think it would benefit from a bit of simplifying. Especially the T routes to A are super convoluted and confusing. 23 minutes ago, Ynel said: Even if this is a cool idea, my head just hurts from these colors... Please turn the contrast down a bit. yea...the final compile I did had the lights shine WAY brighter than the fast compile i use 99% of the time. I'll have it scaled down a lot by tomorrow. ynel and That50'sGuy 2
sir goober Posted July 20, 2019 Author Report Posted July 20, 2019 (edited) Realizing that it's been some time since the last update, just making a little one to wrap up some concerns. - Yup, I've done some rework on the lighting so it isn't burning your eyes out. (Always make sure the lighting looks good in a normal compile instead of the fast option) - The Radar is fixed after some odd bug messed it up slightly Radar: Spoiler - And I've detailed 2 parts of the map so I can get an idea of how the map will look and feel Chokepoint at B: Spoiler (Yes, I forgot to get rid of those few extremely bright spots) Chokepoint at A (I'm too lazy to compile the map and wait 2 hours to get a few screenshots): Spoiler So not that exciting of an update... ... But! The workshop version of the map will be updated very soon, so you all can play without getting your eyes burnt by the lights! https://steamcommunity.com/sharedfiles/filedetails/?id=1802024714 Here's the workshop =-] Edited July 20, 2019 by sir goober Shaddo, Radu, Interfearance and 2 others 5
El_Exodus Posted July 30, 2019 Report Posted July 30, 2019 Man the lighting still hurts my eyes. Try to get a natural lighting with light_environment going first. And only when that's natural, start adding your neon lights to the map. Right now I wouldn't want to load up the map ingame tbh. Use your references properly and analyze why they look the way they look. El Moroes, SirK, Interfearance and 3 others 6
Interfearance Posted July 31, 2019 Report Posted July 31, 2019 Your map is already taking 2 hours to compile and its not even detailed? Func_details might make the portal flow faster! DeadKnife and sir goober 2
sir goober Posted July 31, 2019 Author Report Posted July 31, 2019 (edited) 20 hours ago, El_Exodus said: Man the lighting still hurts my eyes. Try to get a natural lighting with light_environment going first. And only when that's natural, start adding your neon lights to the map. Right now I wouldn't want to load up the map ingame tbh. Use your references properly and analyze why they look the way they look. yea, im fully aware of the lighting issue, it'll be fixed upon the next big update Edited July 31, 2019 by sir goober
sir goober Posted August 1, 2019 Author Report Posted August 1, 2019 So I'm working on the lighting issue, and I believe I have made some great improvements! but before I go fix the entire map, I worked on one spot to see if it would look good. Gotta say, I'm liking it! Spoiler So I made one spot with a very clear and nice cyan color, while one part is that a e s t h e t i c deep purple color (combined with some detailing)! Should I continue using this combination? I think it's a lovely fit! =-] a Chunk, Rump3L, Lefty and 4 others 6 1
Interfearance Posted August 1, 2019 Report Posted August 1, 2019 This is so much better man. Before it felt like an outdoor nightclub, this is much more atmospheric and is still unique. That50'sGuy and sir goober 1 1
sir goober Posted August 5, 2019 Author Report Posted August 5, 2019 Alright fellas, it's been too long. W a a a y too long without a new update. The map looks completely unrecognizable (for the better). The lighting has been fixed, now emitting a cool cyan/purple glow throughout the map, instead of the blinding pink (no idea what I was thinking when I made that). 1 last thing before showing you all the screenshots, I usually test on the fast compile, meaning lights aren't as powerful. So when I compiled with HDR, the lights may be a lot brighter than I intended... But shouldn't really affect things! So here ya go. Spoiler So a bunch has changed, hopefully these lovely screenshots will encourage you to test this map out =-] oh, and how could I forget? Here's the link: https://steamcommunity.com/sharedfiles/filedetails/?id=1802024714 gBGyo, Rump3L, Roald and 4 others 6 1
Mvllsk Posted August 12, 2019 Report Posted August 12, 2019 Those blue lights are so much easier on the eyes sir goober and El_Exodus 1 1
Squinky Posted August 12, 2019 Report Posted August 12, 2019 I disagree, I really don't like the lighting. It looks unnatural and is very hard on the eyes. Couldn't imagine looking at this for a full competitive match. On a positive note though, the geometry is quite nice.
Interfearance Posted August 12, 2019 Report Posted August 12, 2019 0 341 0 -35 201 211 224 45 68 72 115 100 Its for a night effect That50'sGuy 1
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