sir goober Posted June 5, 2019 Report Posted June 5, 2019 (edited) hopefully nobody has made a map inspired by the A E S T H E T I C of the 80s retro culture. ... and hopefully its "Exotic" enough to meet the competition's requirements. so the theme will be pictures i've found on google and whatever I can remember from watching the movie Scarface (recommended) and here are my findings: Spoiler So God give me strength, since this'll be quite the challenge. Edited June 5, 2019 by sir goober mr.P, Roald, EwylKo and 5 others 8
sir goober Posted June 20, 2019 Author Report Posted June 20, 2019 (edited) So I've finally made the middle of the map, after many nights filled with blood, sweat, and tears. And after some adequate testing of the layout and all that jazz, I worked on making the M o o d and A e s t h e t i c of the map, since it would most likely be the main reason this map would get attention. Probably gotta add more lights in some spots, since the visibility can be a bit dark in areas. So here are the fruits of my labor. It's not much, but its a start. Spoiler Edited June 20, 2019 by sir goober Byron, mr.jogurt, Interfearance and 1 other 4
Byron Posted June 21, 2019 Report Posted June 21, 2019 I really like the theme of this map, could we be seeing a full layout soon? sir goober 1
sir goober Posted June 21, 2019 Author Report Posted June 21, 2019 1 hour ago, OPzy said: I really like the theme of this map, could we be seeing a full layout soon? I would say within this week or next week. if later then assume I gave up on the map =-]
EwylKo Posted June 21, 2019 Report Posted June 21, 2019 I love the vibe of it! Definitly great visual potencial. sir goober 1
mr.jogurt Posted June 22, 2019 Report Posted June 22, 2019 On 6/21/2019 at 6:44 AM, sir goober said: I would say within this week or next week. if later then assume I gave up on the map =-] don't give up please this looks promising Roald and sir goober 2
sir goober Posted June 26, 2019 Author Report Posted June 26, 2019 (edited) Hallelujah, an actual update! I gotta say, i'm quite impressed with my self about this one. Update #3, Bombsite A Production on this one was weird, I spent hours on end staring at the screen planning out on what I should do, trying several layouts that just didn't satisfy me. Then out of no where, while listening to the popular hits of the 80's, an idea popped into my head. I couldn't let this one disappear, so I built the main layout of Bombsite A in a 10 minute burst of energy! Cathartic? Yes. I sit back and view at what I made, and this is what I got: Bombsite A itself: Spoiler Terrorist Route to Bombsite A: Spoiler "Mid House" to Bombsite A: Spoiler Radar Overview (unpolished) (full of menacing trees) (unprofessional) : Spoiler So after an intense workout of my two hands, Bombsite A is crafted. Now that leaves Bombsite B, which already has a lovely route in progress! Mid to Bombsite B route: Spoiler Oh sweet jesus, I've gone overboard... 4am, I sat back in my chair looking like this... So that wraps up Update #3, I need some sleep... Edited June 26, 2019 by sir goober spelling error... won't tell where it was =-] DutchCrazyGamer, mr.jogurt, Byron and 1 other 4
blackdog Posted June 26, 2019 Report Posted June 26, 2019 I imagine that if you want to achieve a heavy styled look you should use colour correction and not crazy lighting. That kind of stuff should be used for spots on the map esspho and sir goober 2
NikiOo Posted June 26, 2019 Report Posted June 26, 2019 Notice in your reference how the pink colors are coming from lights illuminating select walls, the sky is still blue, and some back walls are lit by blue street lights and it doesn't hurt your eyes. Your pink lights are spreading too much imo, tinting almost everything. If I was you, I would try adding some blue spotlights to replicate that look of the first photo, and keep the sky relatively close to white, or slight blue. sir goober 1
sir goober Posted June 26, 2019 Author Report Posted June 26, 2019 (edited) 5 hours ago, blackdog said: I imagine that if you want to achieve a heavy styled look you should use colour correction and not crazy lighting. That kind of stuff should be used for spots on the map Jeez...had no Idea that color correction was a thing...This changes everything! this is way better than just spamming lights! Thanks for the tip, buddy. =-] Spoiler (its not much of a difference, but i'm still trying to learn how to use color correction properly =-]) Before: After: Edited June 26, 2019 by sir goober That50'sGuy, irrelevantname, mr.jogurt and 3 others 5 1
mr.jogurt Posted July 1, 2019 Report Posted July 1, 2019 nice! maybe consider to give each part of the map a kind of own color for the lighting to separate them from each other and make pathfinding more easy? sir goober 1
sir goober Posted July 10, 2019 Author Report Posted July 10, 2019 (edited) What a goofy week I've had, which was mostly spent on this silly map. So after all this time, the main layout is finally complete! After listening to the many hits of Phil Collins, I had a great idea for a Bombsite B, and everything else fell into place. straight to the point, look at these screenshots I took of the new bombsite + T spawn (don't worry, CT spawn is made) Radar: Spoiler Sheesh, what a complicated mess... Now, I have experimented with the Tar auto-radar generator, But i'm having problems with it, so that'll come soon =-] Bombsite B: Spoiler Quick snippet of T spawn: Spoiler So after a month of working, the map is Almost ready to be sent to the workshop! I just have many many bugs to fix... mostly with the radar. The map will most likely be posted within the next couple of days =-] Edited July 10, 2019 by sir goober Byron 1
JackT Posted July 10, 2019 Report Posted July 10, 2019 2 hours ago, sir goober said: What a goofy week I've had, which was mostly spent on this silly map. So after all this time, the main layout is finally complete! After listening to the many hits of Phil Collins, I had a great idea for a Bombsite B, and everything else fell into place. straight to the point, look at these screenshots I took of the new bombsite + T spawn (don't worry, CT spawn is made) Radar: Reveal hidden contents Sheesh, what a complicated mess... Now, I have experimented with the Tar auto-radar generator, But i'm having problems with it, so that'll come soon =-] Bombsite B: Reveal hidden contents Quick snippet of T spawn: Reveal hidden contents So after a month of working, the map is Almost ready to be sent to the workshop! I just have many many bugs to fix... mostly with the radar. The map will most likely be posted within the next couple of days =-] Use TAR for the radar. Makes everything easier. Even shows sites and spawns. sir goober and Rump3L 2
sir goober Posted July 13, 2019 Author Report Posted July 13, 2019 (edited) Alright guys and gals, the time has come... de_Vice is now up and ready to be tested! I realized that I had spent more than a month making this beautiful thing, and I've been waiting for this day to proudly announce it's arrival! Here ya go, a gift from me: https://steamcommunity.com/sharedfiles/filedetails/?id=1802024714 No, go ahead. It's for you. couple of pretty screenshots: Spoiler now I sit back and R E L A X ... p.s Custom Tree Models made by catfood (good guy) =-] Edited July 14, 2019 by sir goober Byron 1
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