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On ‎6‎/‎8‎/‎2019 at 11:52 PM, Shima33 said:

 No worries, man. Check the edit to my post - the new link includes spec and normal maps as well!

Hot dawg! My day has just gotten even better thanks to you!

As for everyone, it's the middle of the night here in Canada, so it looks like I'll be getting ready for sleepy time now. But here's a little screenshot of B-Site with some minor improvements to the last time y'all saw it.

20190608235351_1.jpg

Edited by That50'sGuy
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For anyone curious, B-Site is actually at the main entrance of the mall, that's why the information booth is there.

It will certainly help illuminate the bombsite a little more, and provide a lovely view of the cracked faded parking lot.

I'll have the main entrance finished by tomorrow, add more cover to the site, then I'll get to work on tweaking A-Site some more.

bandicam 2019-06-10 18-38-31-433.jpg

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little tip - add skylights to the map to make it look a lot better. just now everything is gloomy/dark is hell because you are trying to subtly light it with low brightness entities. you can still have a dilapidated feel using natural light + light_enviroment is the best kind of lighting available.

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2 hours ago, Vaya said:

little tip - add skylights to the map to make it look a lot better. just now everything is gloomy/dark is hell because you are trying to subtly light it with low brightness entities. you can still have a dilapidated feel using natural light + light_enviroment is the best kind of lighting available.

I was actually considering having some little holes in the ceiling to lighten up some of the areas. Thanks for the tip!

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Oops! Looks like these ceiling tiles are showing rapid decay! Who wants to make a bet on which tiles will still be up in their frames 10 years from now?

I'm currently experimenting with the ambient lighting, but as you can see, I need to move the lights away from the darn information booth.

20190618215715_1.jpg

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    • [CS:GO] Shore
      One of the projects I worked on after I made de_austria.

      Yeah, I know the timing is really bad (CS2!), but can't change it... 🙁

      In general a lot went wrong during this project. Had a lot of problems with the layout, but I think I found a good compromise in the end. Also learned many new things. Maybe I would even be ready to create a really good map now after all, but I think that it's gonna be the final one. I really like making maps, but it has become too time consuming over the years for just being a hobby. Unfortunately I never managed to get a job in the games industry. So that's it. I hope it's a worthy ending of 20 years of making maps for me. 🙂

      Shore is a bomb defusal map for CS:GO that takes place on Lofoten Islands, Norway. (Also have a Hostage version of this that works well imo)

      Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2955084102

      I took some inspiration from this place in Norway:


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      Some pictures:
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