Chaplin.be Posted June 3, 2019 Report Posted June 3, 2019 hello, found out that i have a big problem with my decal texture. (i see smoke behind it) can i make a decal texture not decal? probably have to edit it with gfscape but what do i need to type? thanks Grtz Chaplin.be Quote
Vaya Posted June 3, 2019 Report Posted June 3, 2019 hey dude, much better using overlays than decals. Quote
Chaplin.be Posted June 3, 2019 Author Report Posted June 3, 2019 the problem is that it is a texture that i cant find anywhere else.. Quote
text_fish Posted June 3, 2019 Report Posted June 3, 2019 Do you mean you're trying to use a decal as a normal texture? Quote
FMPONE Posted June 3, 2019 Report Posted June 3, 2019 What is the decal? You will have to edit the .vmt file and it’s possible that it won’t look great unless you re-do it as it’s own .vtf material. (textures are a .vmt text file and a .vtf graphic file) Quote
Chaplin.be Posted June 4, 2019 Author Report Posted June 4, 2019 i rewrote the vmt file from "LightmappedGeneric" { "$vertexcolor" "1" "$vertexalpha" "1" // Original shader: DecalBaseTimesLightmapAlphaBlend "$translucent" 0 "$basetexture" "Decals/decalRug001a" "$decal" 1 "$decalscale" 0.25 "%keywords" "c17downtown" } to "LightmappedGeneric" { "$basetexture" "Decals/decalRug001a" "$material" "rough" } and everything works fine now i gues, stil have to proces it to check ingame. Quote
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