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Posted

I’m a little disappointed in the gameplay I see here, this would be a great narrative FPS ala Bioshock, rogue-likes are so boring :X 

hopefully there’s something larger gluing it together, Dead Cells kind of soured me on procedural games for a bit, it was such a repetitive time sink.

Hope they didn’t waste this amazing aesthetic, it looks stunning

edit, top of kotaku: https://kotaku.com/void-bastards-is-good-but-getting-a-bit-repetitive-1835159860

goddamn, when are devs gonna realize repetition is nearly synonymous with boredom, this genre needs to die

Posted

Completed it the other day. Love the art style, but the game is so easy. It's very repetitive, so you quickly learn that you can actually just run around, grab everything, and escape quite easily. It never gets particularly difficult, and then the ending comes out of nowhere just as you THINK it could potentially start to get difficult. Shame.

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