jamin620 Posted May 29, 2005 Report Posted May 29, 2005 I like the way the light looks better now. more sunny while keeping to a unique athmosphere. the sun may be a bit too yellow, not sure. The first shot is of the CT spawn near the b site (the front of the church). Once I finish with the layout, I am gona go around the map adding lights and plants. like, lots of plants. mostly along the lines of ivy or flowerboxes. I think that some greenery would make the whole thing look alot less steril. [oldpost] ] So I was wandering around my personal library (Barns and noble) when I happened upon a coffee table book about Venice. and I noticed that my previous interpretation of the city was grossly innaccurate, to say the least. then I tried out de_inferno, and saw one of the most stunning maps I ahve ever laid eyes on, which just happened to contain many models and textures that would be very useful for a venice_themed map, and I realized that I had to fix up my old map. the layout will be very similar, though less claustrophobic. the church that you see in the last shot is the B site, and the boat in the second to last shot is the terrorist spawn. tell me what you think. ps, if anyone could dredge up some good stained glass window textures for me, they would get free high fives for life. cause right now Im using a tile floor texture and it sucks. Quote
Nysuatro Posted May 29, 2005 Report Posted May 29, 2005 I like the theme and the work you have done is already nice. But when i see the first picture i dont see mutch detail on some buildings. Maybe look at some pics on the internet of Venice and search for some detail things for buildings in venice. Quote
DaanO Posted May 29, 2005 Report Posted May 29, 2005 That's way too dark and sad to be Venice. Work on that above all. Make the sun shine. Quote
Zacker Posted May 29, 2005 Report Posted May 29, 2005 Yeah, those shots look sad. The water looks a bit wierd, there is too little refraction and reflection. Quote
csharp Posted May 29, 2005 Report Posted May 29, 2005 hmm i didnt notice that water before you mentioned.. yep it looks strange and that theme is too "sad".. Quote
von*ferret Posted May 29, 2005 Report Posted May 29, 2005 orangish lighting would suit the map better. the grey lighting makes it look too somber to be interesting to look at. Quote
kleinluka Posted May 29, 2005 Report Posted May 29, 2005 I actually like the change from the oh so popular orange sunset lighting as seen in all the other 14 trillion source maps... i think it looks like a good start. but the water DOES look weird. almost like fog. Quote
Bluestrike Posted May 29, 2005 Report Posted May 29, 2005 Looks good and feels like Venice (I visited it on a rainy day) Water is not bad imho, a bit to clear perhaps, it looks like expensive water as well and might give quite some players a bad framerate. Quote
RA7 Posted May 29, 2005 Report Posted May 29, 2005 That's way too dark and sad to be Venice. Work on that above all. Make the sun shine. yes, Venice is famous for its beautiful sunlights. Quote
von*ferret Posted May 29, 2005 Report Posted May 29, 2005 fine, do a purple and pink sunset. Dont do that its boring. Orange is over done though...damn I enjoyed my levels' orange while it lasted. Quote
Deadly Donkey Posted June 2, 2005 Report Posted June 2, 2005 All of these people saying that it should be sunny and bright, have any of you seen the film Don't Look Now? It's set in Venice in the Winter, and it portrays Venice as cold, grey and chilling. At the moment I think that the map is leaning a bit too far towards miserable, but the mapper could try to copy the artistic style of Don't Look Now, and create a dim, chilling and dank version of Venice. Would make a change from all the orange source maps, that's for sure. Quote
RA7 Posted June 7, 2005 Report Posted June 7, 2005 I like the new pics, but u need more orange/yellow in yer light. Quote
BlueCoatKarma Posted June 7, 2005 Report Posted June 7, 2005 I dunno... I don't think it's saturation you need in your light_environment, I think it's brightness. There aren't a lot of direct-sunlight maps - sunsets and dusk are popular, but you might try putting this with really intense sun. You don't have much to lose trying multiple light_environment settings anyway - except the time to compile. Quote
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