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Posted (edited)

Hi Mapcorians!

I wanted to show you the progress on my Quake 1's E1M1 "Slipgate Complex" remake in UE4. I'm focusing on a set of first few rooms, adding more fidelity into walls, some background environment story into it, etc.

I'm trying a modular approach that is based on 1x1x1m volumes that "reserve" space for the building block. This method applies only to building geometry (walls, floors, ceilings). I also look for the amount of details in this corridor.

Here's how it looked like in Q1:

E1m1_1.jpg

HighresScreenshot00001.jpg

HighresScreenshot00002.jpg

Edited by seir
Posted

Interesting project!

I can see the aspects of the geometry you are emphasising and curious to see when everything is skinned and properly lit.

I am a bit skeptical of the railings which I think make the environment veer toward the “generic Unreal env”. As it is it makes me think more of Unreal 2/UT3 than Quake.

Curious to see the evolution!

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