mjens Posted May 29, 2019 Report Posted May 29, 2019 (edited) Hi Mapcorians! I wanted to show you the progress on my Quake 1's E1M1 "Slipgate Complex" remake in UE4. I'm focusing on a set of first few rooms, adding more fidelity into walls, some background environment story into it, etc. I'm trying a modular approach that is based on 1x1x1m volumes that "reserve" space for the building block. This method applies only to building geometry (walls, floors, ceilings). I also look for the amount of details in this corridor. Here's how it looked like in Q1: Edited May 29, 2019 by seir Radu, Squad, Gawshaark and 10 others 11 2 Quote
blackdog Posted May 31, 2019 Report Posted May 31, 2019 Interesting project! I can see the aspects of the geometry you are emphasising and curious to see when everything is skinned and properly lit. I am a bit skeptical of the railings which I think make the environment veer toward the “generic Unreal env”. As it is it makes me think more of Unreal 2/UT3 than Quake. Curious to see the evolution! TECHNICKER and mjens 2 Quote
mjens Posted June 3, 2019 Author Report Posted June 3, 2019 Thanks! You're right about the railings. I wanted to prepare a square-shaped model but I was not sure. I'm on it! Interfearance 1 Quote
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