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CaptainCam

de_production [wip]

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Hey guys! New here :)

Here's something I've been working on over the past week or so. A map based on a missile production facility, where I wanted to create really memorable bomb sites and some cool gameplay in the map. Here are some screenshots (obviously super WIP) :).

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Overview (apologies for the annoying brown stuff covering the right side, you can see what it is in the screenshot below)

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A Bomb site (left is T side approach, right from Heli is CT approach)

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B Bomb site, literally on the factory floor where the missile is being built. Falling in the hole is insta-death... but is the challenge of planting in the open worth the ease of defending the bomb? :D

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Here's my mid. I want all unbreakable glass on the left where you I could imagine all robots would be working on things on the benches. Mid has connections to both A and B.

I've tried to bring loads of cool tactics into the map, for example:

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A safe smoke from B corridor to smoke main doors allowing T's to cross to the left side of the room

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Boost possible onto top of mid to A connector, allowing some interesting gameplay and maybe some clutch saves on A bomb site? :D

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A smoke from T approach to A that completely smokes the CT spawn to A route. Great for a quick push

 

Let me know of any feedback you guys have on anything so far, I'd love to know all of your thoughts :D

Thanks so much!

Cam

 

 

 

 

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Edited by CaptainCam

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