CaptainCam 7 Report post Posted May 14, 2019 (edited) Hey guys! New here Here's something I've been working on over the past week or so. A map based on a missile production facility, where I wanted to create really memorable bomb sites and some cool gameplay in the map. Here are some screenshots (obviously super WIP) :). Overview (apologies for the annoying brown stuff covering the right side, you can see what it is in the screenshot below) A Bomb site (left is T side approach, right from Heli is CT approach) B Bomb site, literally on the factory floor where the missile is being built. Falling in the hole is insta-death... but is the challenge of planting in the open worth the ease of defending the bomb? Here's my mid. I want all unbreakable glass on the left where you I could imagine all robots would be working on things on the benches. Mid has connections to both A and B. I've tried to bring loads of cool tactics into the map, for example: A safe smoke from B corridor to smoke main doors allowing T's to cross to the left side of the room Boost possible onto top of mid to A connector, allowing some interesting gameplay and maybe some clutch saves on A bomb site? A smoke from T approach to A that completely smokes the CT spawn to A route. Great for a quick push Let me know of any feedback you guys have on anything so far, I'd love to know all of your thoughts Thanks so much! Cam Edited May 15, 2019 by CaptainCam 1 2 Interfearance, a Chunk and TECHNICKER reacted to this Quote Share this post Link to post Share on other sites
SuicidalFennec 32 Report post Posted May 17, 2019 This is lookin p great imo Quote Share this post Link to post Share on other sites
CaptainCam 7 Report post Posted May 17, 2019 Wow, thanks! I've had a few suggestions for changes from the Mapcore discord, so will be looking into each change and seeing how it affects the map. Then I may get round to pretty-ing it up :') Quote Share this post Link to post Share on other sites