LeCaribou Posted May 5, 2019 Report Posted May 5, 2019 (edited) [First Version V 0.1] Hello Everyone ! This Year , I work on my first map ! This is a bomb and defuse map in Wingman with one Bomb Site The Map is inspired by Italy ( and the map : Inferno , Italy ) I create This Topic for some Feedback and some Tricks You can play this map by this Steam link : https://steamcommunity.com/sharedfiles/filedetails/?id=1730844309 And Here some Pictures of the Map : Thank you for giving your valuable time ! Edited May 13, 2019 by LeCaribou Gawshaark and TECHNICKER 2 Quote
TECHNICKER Posted May 5, 2019 Report Posted May 5, 2019 Too many site approaches. LeCaribou and That50'sGuy 2 Quote
LeCaribou Posted May 5, 2019 Author Report Posted May 5, 2019 50 minutes ago, TECHNICKER said: Too many site approaches. It has been done to always give a different approach of the site for the T and the CT For the CT you can see where the T go : Moreover The CT Have lot's of Strategic Point ( With their Weakness ) whereas the T don"t have lot's of covers ( like crates or balcony railing ) That50'sGuy 1 Quote
Roald Posted May 5, 2019 Report Posted May 5, 2019 Still... its too much and also the bombsite is super open. Imagine planting the bomb or defusing it.. TECHNICKER and LeCaribou 2 Quote
zombi Posted May 6, 2019 Report Posted May 6, 2019 2 hours ago, Roald said: Still... its too much and also the bombsite is super open. Imagine planting the bomb or defusing it.. yolo Freaky_Banana, LeCaribou, TECHNICKER and 1 other 4 Quote
LeCaribou Posted May 6, 2019 Author Report Posted May 6, 2019 6 hours ago, Roald said: Still... its too much and also the bombsite is super open. Imagine planting the bomb or defusing it.. Ok , i will fix it , thank for your feedback ! Freaky_Banana and TECHNICKER 2 Quote
RedSkittleFox Posted May 6, 2019 Report Posted May 6, 2019 This is my idea. Make long thinner, and make one enterance from ct side. Quote
LeCaribou Posted May 6, 2019 Author Report Posted May 6, 2019 54 minutes ago, Marcin Poloczek said: This is my idea. Make long thinner, and make one enterance from ct side. I think for the long is better to make it large but it's my opinion , i will see that in the future and with real test The CT balcony is maybe too OP but I prefer to have 2 enterances for the Ct , I just elongate the way to go Quote
RedSkittleFox Posted May 6, 2019 Report Posted May 6, 2019 Just now, LeCaribou said: I think for the long is better to make it large but it's my opinion , i will see that in the future and with real test The CT balcony is maybe too OP but I prefer to have 2 enterances for the Ct , I just elongate the way to go Make the width of long the same as width of smoke, so you can block it with one smoke. Also it's better to have one enterance for ct and good spots on site. Quote
LeCaribou Posted May 6, 2019 Author Report Posted May 6, 2019 3 minutes ago, Marcin Poloczek said: Make the width of long the same as width of smoke, so you can block it with one smoke. Also it's better to have one enterance for ct and good spots on site. I had not thought of the smoke , i find it is more fun to play in a large area than a thin long , and for the Ct , T have got many enterances to go in the site ( 2 primary enterances and 3 secondary enterances ) and if the CT have only one primary enterance , it will not be balanced Quote
RedSkittleFox Posted May 6, 2019 Report Posted May 6, 2019 Just now, LeCaribou said: I had not thought of the smoke , i find it is more fun to play in a large area than a thin long , and for the Ct , T have got many enterances to go in the site ( 2 primary enterances and 3 secondary enterances ) and if the CT have only one primary enterance , it will not be balanced It will be fine since ct get on site first. Also instead of making long wide add a bay or sth in the side of long. Quote
LeCaribou Posted May 12, 2019 Author Report Posted May 12, 2019 (edited) [Second Version : V 0.2] New contents in this map with lot's of fix ! -Fix the BombSite for the T The Bomb site has been remake with more covers around and in the bombsite The Terrorist can now plant the Bomb without getting shot by anywhere and the Ct can defuse the bomb -Upgrade the BombSite The CT gate has been move and the bomb site begin to have some textures -Nerf the Ct Balcony Before , The Ct Balcony was a Strategic point too op so now the way to be there is longer than before and the rail is tinier than before -Nerf The T long Entry The T long entry is now shorter than before . You can throw a smoke to block him-Upgrade the Ct Spawn The Ct spawn is more filled than before -Upgrade the Appartements The Appartements has been textured , it has been changed a little-Put Textures and Props Some textures and props has been added -Fix Bugs Some bugs has been Fix Screenshot : Spoiler Spoiler Spoiler Spoiler Spoiler The Progression of the Project I am really determinated to finish this map , Usually , I never finish project like this Sometimes , I lost a little hope but when i see lot's of maps in this website and lot's of people who feedback about my map , it give me back the hope and the courage to continue this map ! Worshop Link : https://steamcommunity.com/sharedfiles/filedetails/?id=1730844309 i hope you enjoy this update ! Edited May 13, 2019 by LeCaribou Quote
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