Jump to content

Recommended Posts

Posted (edited)

Image result for flower dome

I can probably manage to model the support spines (white) of the domes, but I am clueless as to how I can make these in Maya (or Max) and make the square windows on top of that. Does anyone have suggestions? I am much more used to hard surface modeling and never did anything organic without splines (converting them is horrendous, not an option). Also can anyone share their methods for making staircase flush with floors when they are rotated? Thanks!

Edited by Interfearance
Posted

@neptune Thanks for the reply! Problem is I can't seem to get my hands on any blueprints. I went insofar as trying to contact the developers, but there was no response, as the reps listed on the website most likely have changed firms/jobs in the 5ish years since the job has completed. I have two perspective images, and only one is orthogonal, and neither are proportional to the IRL dome. However, if you have any tips for working with aligning rotated geometry on the grid in hammer (stairs, arches, etc.) , it would still help me allot!

image.png.a566a0f49c41289e983b0a28a5a41112.pngOk I had to dig deep. I'm finding new stuff

Posted (edited)

I'm not a modeller but hopefully I can help a bit. Pretty sure you can make those shapes with modifiers in 3ds Max:

  • Large glass surface with geo + modifiers like Taper/Spherify/FFD box etc. Don't need to worry about the bottom, you can just cut it + sink it in the ground
  • White trims with splines and loft
  • Supports for white trims with spacing tool, using the same splines

Would the interior be playable or not? If not, can we go right next to the building or is it meant to be far away?

Edited by MikeGon
Posted (edited)

@Minos This is actually really fucking smart. I'm tryna be too faithful and you made me realize that, because this still looks good and you just whipped it up. Also the steps were quite nice because I am bad at modeling even easy stuff like this as you can see. Thank you for the help!

@MikeGon Thank you for these tips. This will definitely help for the final model! Also the interior will be playable, and will in fact be the sole area of gameplay. I originally wanted to make a map with each dome being a site, but realized that they are each a whole map size (plus the middle "canopy" section). It wouldn't work. I am actually good for the footprint of the building, but I am a nitpick and I want to make its shell shape 80-90% accurate. I tried going to Singapore's building dept. website but I had no luck. So far my best reference is the parabolic diagram I posted earlier that I got from their Design Awards submission. Also, interestingly, there are **690** glass shapes used for the whole structure. It has a window washing solution in which "elevators" ride between the support arches. If I really wanna be accurate it will be hard, because the grid shell structure increases in density where it tapers, allowing for the arches to support it at more points. Minos's solution is excellent for the graybox, given that I replicate the footprint (height is too large to need to account for anyway).

Edited by Interfearance
Posted

It's both clunkier and also less clunky due to the modifier stack. Regardless, looks like you have a good start there. Depending on how detailed you want to get, you could probably get away with a lot of it just showing as texture work using tiling textures. Also, FFD (or lattice deformer in Maya) is an awesome tool. I use it all the time.

Posted (edited)
1 hour ago, Interfearance said:

Good enough for my first Max model. It feels a lot clunkier than Maya, but I guess the modifiers are cool. This will do for the gray box.

Good indeed ?

Oh yes 3ds is certainly an acquired taste haha

but you can make pretty much anything with it, just like Maya (someone correct me if I'm wrong)

Edited by MikeGon

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...