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Dojo (defuse map)

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It's just my opinion but maybe a second way to the Connector Mid B with a pagode or a house in the forest of bamboo ☺ 

And for Dojo maybe a another room with windows or covers and in the bomb site some covers !

IMG_20190513_064159.jpg.ffd0928881c0028da721bca4909cb2a4.jpg

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On 5/13/2019 at 6:47 AM, LeCaribou said:

It's just my opinion but maybe a second way to the Connector Mid B with a pagode or a house in the forest of bamboo ☺ 

And for Dojo maybe a another room with windows or covers and in the bomb site some covers !

IMG_20190513_064159.jpg.ffd0928881c0028da721bca4909cb2a4.jpg

That wouldn't be bad. Also I'm working on some covers on dojo site. Should be done soon. 

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11 hours ago, Marcin Poloczek said:

Actually even more redesigned version. unknown.png?width=676&height=676

Maybe just try and put it into the editor. At this point you are still the person who knows this map the best, and you will know what feels and plays right once you have it. I have always done the same thing you have here, theorizing layouts and trying to perfect gameplay that way, but there is a reason CSGO map design is an iterative process. 

Also, height differences always get me when I do top-down planning. How does the height in mid work here? Do the CTs have two windows, or is the right side of mid on the same upper height as the left (indicated by the blue color) If so, does it make sense for a vent to go out into the middle of an open street ? And is there a ladder into sniper room or did you intend for a stair? 

Nevertheless, don't let me discourage you, I really like where you are headed so far!

Edited by Freaky_Banana

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3 hours ago, Freaky_Banana said:

Maybe just try and put it into the editor. At this point you are still the person who knows this map the best, and you will know what feels and plays right once you have it. I have always done the same thing you have here, theorizing layouts and trying to perfect gameplay that way, but there is a reason CSGO map design is an iterative process. 

Also, height differences always get me when I do top-down planning. How does the height in mid work here? Do the CTs have two windows, or is the right side of mid on the same upper height as the left (indicated by the blue color) If so, does it make sense for a vent to go out into the middle of an open street ? And is there a ladder into sniper room or did you intend for a stair? 

Nevertheless, don't let me discourage you, I really like where you are headed so far!

CT's have only one window on left side, there is no ladded into sniper room right now

 

Edited by Marcin Poloczek

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