RedSkittleFox 55 Report post Posted May 12, 2019 This is the latest minimap I've made. Any thoughts on the layout? 2 LeCaribou and That50'sGuy reacted to this Quote Share this post Link to post Share on other sites
LeCaribou 7 Report post Posted May 13, 2019 It's just my opinion but maybe a second way to the Connector Mid B with a pagode or a house in the forest of bamboo ☺ And for Dojo maybe a another room with windows or covers and in the bomb site some covers ! 1 RedSkittleFox reacted to this Quote Share this post Link to post Share on other sites
RedSkittleFox 55 Report post Posted May 14, 2019 On 5/13/2019 at 6:47 AM, LeCaribou said: It's just my opinion but maybe a second way to the Connector Mid B with a pagode or a house in the forest of bamboo ☺ And for Dojo maybe a another room with windows or covers and in the bomb site some covers ! That wouldn't be bad. Also I'm working on some covers on dojo site. Should be done soon. 1 TECHNICKER reacted to this Quote Share this post Link to post Share on other sites
RedSkittleFox 55 Report post Posted May 15, 2019 Current wip layout and planned changes. Please give some feedback. Quote Share this post Link to post Share on other sites
zombi 202 Report post Posted May 15, 2019 Imagine retake scenario. Might be very hard for CT with this long corridor paths. Extend CT spawn and make some space for saving weapon etc. 1 RedSkittleFox reacted to this Quote Share this post Link to post Share on other sites
RedSkittleFox 55 Report post Posted May 15, 2019 This is what I'm thinking about right now. Quote Share this post Link to post Share on other sites
RedSkittleFox 55 Report post Posted May 15, 2019 Actually even more redesigned version. 2 TECHNICKER and Interfearance reacted to this Quote Share this post Link to post Share on other sites
Freaky_Banana 235 Report post Posted May 16, 2019 (edited) 11 hours ago, Marcin Poloczek said: Actually even more redesigned version. Maybe just try and put it into the editor. At this point you are still the person who knows this map the best, and you will know what feels and plays right once you have it. I have always done the same thing you have here, theorizing layouts and trying to perfect gameplay that way, but there is a reason CSGO map design is an iterative process. Also, height differences always get me when I do top-down planning. How does the height in mid work here? Do the CTs have two windows, or is the right side of mid on the same upper height as the left (indicated by the blue color) If so, does it make sense for a vent to go out into the middle of an open street ? And is there a ladder into sniper room or did you intend for a stair? Nevertheless, don't let me discourage you, I really like where you are headed so far! Edited May 16, 2019 by Freaky_Banana 1 RedSkittleFox reacted to this Quote Share this post Link to post Share on other sites
RedSkittleFox 55 Report post Posted May 16, 2019 (edited) 3 hours ago, Freaky_Banana said: Maybe just try and put it into the editor. At this point you are still the person who knows this map the best, and you will know what feels and plays right once you have it. I have always done the same thing you have here, theorizing layouts and trying to perfect gameplay that way, but there is a reason CSGO map design is an iterative process. Also, height differences always get me when I do top-down planning. How does the height in mid work here? Do the CTs have two windows, or is the right side of mid on the same upper height as the left (indicated by the blue color) If so, does it make sense for a vent to go out into the middle of an open street ? And is there a ladder into sniper room or did you intend for a stair? Nevertheless, don't let me discourage you, I really like where you are headed so far! CT's have only one window on left side, there is no ladded into sniper room right now Edited May 16, 2019 by Marcin Poloczek Quote Share this post Link to post Share on other sites
RedSkittleFox 55 Report post Posted May 22, 2019 The latest version of the layout. Gonna submit this version for playtests. 2 a Chunk and Interfearance reacted to this Quote Share this post Link to post Share on other sites
Cubly 5 Report post Posted May 23, 2019 This looks a lot better than the version I playtested, although it still looks odd with the thin corridors all spread out and 90 degree corners. I will keep my eye out for the next playtest. 3 RedSkittleFox, Interfearance and That50'sGuy reacted to this Quote Share this post Link to post Share on other sites
Bewitched101 9 Report post Posted June 9, 2019 Looks cool. Well done. I am wondering if you will add details? Quote Share this post Link to post Share on other sites
RedSkittleFox 55 Report post Posted August 9, 2019 (edited) Update 6: Remade B site Reworked brushwork on the whole map. Edited August 16, 2019 by RedSkittleFox 2 That50'sGuy and TelaF reacted to this Quote Share this post Link to post Share on other sites
RedSkittleFox 55 Report post Posted August 16, 2019 Update 7 Redesigned A site. Redesigned paths to B. 3 1 Lefty, P0TAT0, That50'sGuy and 1 other reacted to this Quote Share this post Link to post Share on other sites
RedSkittleFox 55 Report post Posted April 18, 2020 Update 8 Redesigned A Site Redesigned B Site Redesigned Mid -> A Site connector Redesigned CT Graybox details 6 Interfearance, Freaky_Banana, Mr.Yeah! and 3 others reacted to this Quote Share this post Link to post Share on other sites