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mEkbOk

[CS:GO] de_uno

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This is the first map that I have made and I am working on it alone

It is currently a WIP that is entirely made out of dev textures

The layout is pretty much finalized and I am just looking for feedback before I go into the visual details

Any feedback on the map would be appreciated

Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1697748607

Overlay

D5C70F53-15A7-4712-BC30-22C8E4DC33BA.jpeg.3b876d7962544ca7765976451cff8a6c.jpeg

Mid

5982C3BB-2692-4AB0-BC10-7E3FF1AFF88D.thumb.jpeg.85f808bddbb93c2ad78666568b67c96e.jpeg

CT

247C2814-DED7-4362-A64B-AC9804F61E3A.thumb.jpeg.f19371c7f77fee9f50aac7d82d296253.jpeg

T

4E1FB6AD-57BD-401A-99B7-56AA0D8D8C54.thumb.jpeg.3465f6d93541a57c2d03c083508bbe66.jpeg

A

2FF2651E-8A50-42D8-A5F1-553176E900A0.thumb.jpeg.8c5ab56c7a2d64d016cf00c7f109b8a5.jpeg

A upper637ECC93-501F-47AB-BAF8-7AAE1C065027.thumb.jpeg.7114f8ac664641d410fd2358a9e95cc9.jpeg

Mid to A and A lower

1209F94D-B689-4CA7-B714-74E544668A79.thumb.jpeg.ae814b7233bbd5f6070aa4f2bedea1be.jpeg

B

2536E36D-4AB4-47FF-99AF-E7D60EA92C29.thumb.jpeg.b3b50fd1d38c6c57ae3e3628b2d2c553.jpeg

B again6D1F3006-CEE8-44CD-BD14-3026DD91B141.thumb.jpeg.3eee2b0d0b8edd457be778ecd4945baf.jpeg

B longCF645640-A7DA-46A5-8279-4DFEB80A1922.thumb.jpeg.715300ffceca7db927d2aff0918894eb.jpeg

T entrance to midde, A split, and path to BC539DFC0-CCED-4420-A67F-F3DDC6616A2F.thumb.jpeg.2c854c3278779bde011cee793648c7d3.jpeg

Edited by mEkbOk
Added images of the map

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It’s hard to give feedback when the overview doesn’t mark the bombsites and spawns. We can guess, they seem recognisable, but better be clear. Also an on the ground view to get a sense of elevation in the map is important… at least on bombsites 

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@blackdog I added the spawns and sites but can't get on to my computer right now to get more images I will try to get them on there as soon as I can. There is an image of mid on the workshop page but that's all.

Edited by mEkbOk

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I think you should implement t spawn into the map more, because right now it is just a boring long corridor. Also I think the layout needs to be slightly more interesting because it is just a carbon copy of Dust 2 or any other 3 lane, 3 chokepoint map right now. 

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@RA7  I added lots of images but don't know what my theme is going to be yet. @blackdog there are some images to show the elevation of the map now. @Interfearance the map is 4 lane but one of the lanes to A is under the other and I would like an explanation on how to implement t better as I currently have it further back for timing purposes

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@mEkbOk Ok I meant incorporate into the map so it isn't just dead space or a huge save spot. This is hard on a map like nuke, but especially easy on a 4 square map where you can distance all the paths with no drawbacks. To draw it is really hard without changing the map so I will use crude paint sketches of the pathing: 

Untitled.png

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