Jump to content
Sign in to follow this  
Bodd Jonar

[CS-GO] Making a FPS version of popular maps

Recommended Posts

Hey guys. I have been thinking about this for a while, but haven't really got to it because I don't know how to do it, but what about making a frames per second version of Mirage, Dust 2, Cache and all other popular DM maps. My thinking would be to shrink the skybox, as open skyboxes are not needed in deathmatch. This way you could make more enclosed areas. Also removing certain props and models could possibly lower cpu usage. This version could then be used by deathmatch servers exclusively. My FPS in this game has gone down severly since I started playing on release, and it is particularly bad on deathmatch. 

What do you guys think? Is this something someone would be interested in helping with? 

 

Haven't posted here in years, stopped mapping when Valve "ruined" SDK and rendering went from taking 5 minutes to an hour, so my mapping skills are nonexistent. 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...