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[CS-GO] Making a FPS version of popular maps

Bodd Jonar

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Hey guys. I have been thinking about this for a while, but haven't really got to it because I don't know how to do it, but what about making a frames per second version of Mirage, Dust 2, Cache and all other popular DM maps. My thinking would be to shrink the skybox, as open skyboxes are not needed in deathmatch. This way you could make more enclosed areas. Also removing certain props and models could possibly lower cpu usage. This version could then be used by deathmatch servers exclusively. My FPS in this game has gone down severly since I started playing on release, and it is particularly bad on deathmatch. 

What do you guys think? Is this something someone would be interested in helping with? 


Haven't posted here in years, stopped mapping when Valve "ruined" SDK and rendering went from taking 5 minutes to an hour, so my mapping skills are nonexistent. 

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