millo Posted April 1, 2019 Report Posted April 1, 2019 https://steamcommunity.com/sharedfiles/filedetails/?id=1690431421 Hello everyone! This is my first map for CS:GO which I am calling de_princess! It is still quite early on in terms of theme but it is loosely based on the medieval German village Rottenburg am Neckar. You can see this inspiration at CT Spawn with the buildings. Overall, I am not too attached to the theme and will be prepared to change it if it will be easier for me to complete as although I believe I am alright at detailing environments, I know I'm not good at making buildings/houses. Please, play the map and tell me what you think! There are more images on the Steam Workshop page. Interfearance and Freaky_Banana 2 Quote
Radu Posted April 1, 2019 Report Posted April 1, 2019 It's me, de_prince, let's func_detail our brushes together. millo, Freaky_Banana, G__R and 6 others 3 6 Quote
Interfearance Posted April 1, 2019 Report Posted April 1, 2019 Looks like there are allot of flat right angle turns. Try adding some more interesting geometry, including height variations. millo and TECHNICKER 2 Quote
Roald Posted April 1, 2019 Report Posted April 1, 2019 2 hours ago, Radu said: It's me, de_prince, let's func_detail our brushes together. I am abit shy to say this but I have a brush on you for a very long time now . Anyways it feels like you should stretch your map more vertically and remove some paths that doesn't have to be there to simplify things: TECHNICKER, Interfearance and millo 3 Quote
millo Posted April 2, 2019 Author Report Posted April 2, 2019 23 hours ago, Roald said: I am abit shy to say this but I have a brush on you for a very long time now . Anyways it feels like you should stretch your map more vertically and remove some paths that doesn't have to be there to simplify things: I have removed the path in the top left as it was pretty much useless but I believe that the other 2 pathways you showed can be useful at the start of the round and end of the round. Maybe my mind will change in time, but I feel that for the most part they don't hinder gameplay too much. Quote
millo Posted April 7, 2019 Author Report Posted April 7, 2019 On 4/1/2019 at 8:23 PM, Interfearance said: Looks like there are allot of flat right angle turns. Try adding some more interesting geometry, including height variations. Yes there are a lot of flat right angle turns or interesting geometry and not a lot of height variation, just like Cache. Interfearance 1 Quote
Interfearance Posted April 7, 2019 Report Posted April 7, 2019 @millo I thought I was the only one who thought this about Cache. Every single chokepoint is literally an L shape with no variation except squeaky That50'sGuy 1 Quote
millo Posted April 8, 2019 Author Report Posted April 8, 2019 23 hours ago, Interfearance said: @millo I thought I was the only one who thought this about Cache. Every single chokepoint is literally an L shape with no variation except squeaky It does help players learn the map but if you have a map that has a lot of tight angles and indoor sections, your chokepoints are all doomed to be L-shaped. I'm not sure if my map is like that yet but if it does I will want to fix it. Interfearance, That50'sGuy and TECHNICKER 3 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.