Jump to content

[CS:GO] dz_junglety (Danger Zone)


michal3210
 Share

Recommended Posts

6 hours ago, Radu said:

The fact that Valve doesn't even have a workshop category for it, but has one for flying scoutsman, should tell you how much they support it.

The map is looking good though. Great job putting it together!

It took them like a year after Wingman and Flying Scoutsman were added to add workshop support for them. Maybe now that there are maps that are being made for DZ they'll add support.

Link to comment
Share on other sites

  • 2 weeks later...

Great theme, and it's good to see people mapping for Dangerzone!

To be honest I watched the trailer at double speed because ain't nobody got time to watch 3 minutes of trees and grass set to that saccharine soundtrack. If the seagull sound is part of the ingame soundscape, I would suggest lowering the volume considerably because that's going to block important gameplay sounds. You may also need to diversify a bit more between areas of the map so that players always have a quick point of reference to figure out where they are.

 

All in all, liking what I see so far.

Link to comment
Share on other sites

On 4/14/2019 at 9:50 PM, text_fish said:

Great theme, and it's good to see people mapping for Dangerzone!

To be honest I watched the trailer at double speed because ain't nobody got time to watch 3 minutes of trees and grass set to that saccharine soundtrack. If the seagull sound is part of the ingame soundscape, I would suggest lowering the volume considerably because that's going to block important gameplay sounds. You may also need to diversify a bit more between areas of the map so that players always have a quick point of reference to figure out where they are.

 

All in all, liking what I see so far.

Yeah, seagulls are part of in-game soundscapes, but in game they are much much quieter. I just made them louder for video purposes :D. Thanks for feedback and advices!

Link to comment
Share on other sites

  • 1 month later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • MapCore on Discord

  • Our picks

    • Post in Yanzl's Source Emporium
      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      https://www.dropbox.com/s/e86kdqwpvhhs5x6/Basalt.zip?dl=0

      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


      https://www.dropbox.com/s/x6tn3b6nfo2u77d/Pitstop.zip?dl=0

      As always, free for non-commercial use with attribution. 
×
×
  • Create New...