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Posted (edited)

Map is released!

Every feedback will be appreciated!

https://steamcommunity.com/sharedfiles/filedetails/?id=1813326589

 

 

Hey,

I'm working alone on one of the biggest projects in my life! I'm trying to make danger zone map. I want to show you some my work!

My idea is tropical style, I haven't seen similar style in CS:GO yet.

On the map you will be able to explore a lot of regions:  beaches, tropical villages, bamboo platform, cliffs, and planning also some caves and more!

I realize, that there probably will be a lot of bugs, because It's very hard to make huge danger zone map without bugs, so I'm really looking for testers, if someone is interested in, just invite me on steam.


Models and textures some are self-made, and some I Have bought on sites with models

 

Here's some screenshots from some map regions

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PS: I don't know if Valve support this mode already, but I love making open worlds! and I wanted to try myself.

Edited by michal3210
Posted
6 hours ago, Radu said:

The fact that Valve doesn't even have a workshop category for it, but has one for flying scoutsman, should tell you how much they support it.

The map is looking good though. Great job putting it together!

It took them like a year after Wingman and Flying Scoutsman were added to add workshop support for them. Maybe now that there are maps that are being made for DZ they'll add support.

  • 2 weeks later...
Posted

Great theme, and it's good to see people mapping for Dangerzone!

To be honest I watched the trailer at double speed because ain't nobody got time to watch 3 minutes of trees and grass set to that saccharine soundtrack. If the seagull sound is part of the ingame soundscape, I would suggest lowering the volume considerably because that's going to block important gameplay sounds. You may also need to diversify a bit more between areas of the map so that players always have a quick point of reference to figure out where they are.

 

All in all, liking what I see so far.

Posted
On 4/14/2019 at 9:50 PM, text_fish said:

Great theme, and it's good to see people mapping for Dangerzone!

To be honest I watched the trailer at double speed because ain't nobody got time to watch 3 minutes of trees and grass set to that saccharine soundtrack. If the seagull sound is part of the ingame soundscape, I would suggest lowering the volume considerably because that's going to block important gameplay sounds. You may also need to diversify a bit more between areas of the map so that players always have a quick point of reference to figure out where they are.

 

All in all, liking what I see so far.

Yeah, seagulls are part of in-game soundscapes, but in game they are much much quieter. I just made them louder for video purposes :D. Thanks for feedback and advices!

  • 1 month later...

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