ik0 2 Report post Posted March 15, 2019 Does anyone know the length of Mid in cs go maps? 1 1 That50'sGuy and Interfearance reacted to this Quote Share this post Link to post Share on other sites
Interfearance 506 Report post Posted May 30, 2019 open them in sdk... 聽 2 TECHNICKER and That50'sGuy reacted to this Quote Share this post Link to post Share on other sites
text_fish 1,027 Report post Posted May 31, 2019 Erm. They're all different lengths and shapes... hence different maps. 2 TECHNICKER and That50'sGuy reacted to this Quote Share this post Link to post Share on other sites
Radu 2,925 Report post Posted May 31, 2019 If you want a safe number, try to stick to something between 1600-1900 hammer units. 2 1 That50'sGuy, Interfearance and TECHNICKER reacted to this Quote Share this post Link to post Share on other sites
CaptainCam 7 Report post Posted May 31, 2019 I feel like this is the literal CS:GO equivalent of 'How long is a piece of string?' 2 1 TECHNICKER, That50'sGuy and Interfearance reacted to this Quote Share this post Link to post Share on other sites
Interfearance 506 Report post Posted May 31, 2019 I mean the reason you seldom see any interesting layouts is because people hold the 4 leaf clover and classic maps like a holy grail of mapping and use them聽as a reference for everything from timing to complexity 2 TECHNICKER and That50'sGuy reacted to this Quote Share this post Link to post Share on other sites
That50'sGuy 512 Report post Posted June 1, 2019 1 hour ago, Interfearance said: I mean the reason you seldom see any interesting layouts is because people hold the 4 leaf clover and classic maps like a holy grail of mapping and use them聽as a reference for everything from timing to complexity This is rather true, and also reminds me that I really need to get rid of the habit of making maps that are basically "Dust 2 but with more corners and an extra room or two"聽 1 1 TECHNICKER and Interfearance reacted to this Quote Share this post Link to post Share on other sites