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Length of Mid (in cs go units) of Cs go maps


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  • 2 months later...
Posted
1 hour ago, Interfearance said:

I mean the reason you seldom see any interesting layouts is because people hold the 4 leaf clover and classic maps like a holy grail of mapping and use them as a reference for everything from timing to complexity

This is rather true, and also reminds me that I really need to get rid of the habit of making maps that are basically "Dust 2 but with more corners and an extra room or two" ?

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