ik0 Posted March 15, 2019 Report Posted March 15, 2019 Does anyone know the length of Mid in cs go maps? That50'sGuy and Interfearance 1 1 Quote
Interfearance Posted May 30, 2019 Report Posted May 30, 2019 open them in sdk... TECHNICKER and That50'sGuy 2 Quote
text_fish Posted May 31, 2019 Report Posted May 31, 2019 Erm. They're all different lengths and shapes... hence different maps. That50'sGuy and TECHNICKER 2 Quote
Radu Posted May 31, 2019 Report Posted May 31, 2019 If you want a safe number, try to stick to something between 1600-1900 hammer units. That50'sGuy, TECHNICKER and Interfearance 2 1 Quote
CaptainCam Posted May 31, 2019 Report Posted May 31, 2019 I feel like this is the literal CS:GO equivalent of 'How long is a piece of string?' Interfearance, TECHNICKER and That50'sGuy 2 1 Quote
Interfearance Posted May 31, 2019 Report Posted May 31, 2019 I mean the reason you seldom see any interesting layouts is because people hold the 4 leaf clover and classic maps like a holy grail of mapping and use them as a reference for everything from timing to complexity TECHNICKER and That50'sGuy 2 Quote
That50'sGuy Posted June 1, 2019 Report Posted June 1, 2019 1 hour ago, Interfearance said: I mean the reason you seldom see any interesting layouts is because people hold the 4 leaf clover and classic maps like a holy grail of mapping and use them as a reference for everything from timing to complexity This is rather true, and also reminds me that I really need to get rid of the habit of making maps that are basically "Dust 2 but with more corners and an extra room or two" TECHNICKER and Interfearance 1 1 Quote
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