General Vivi Posted March 5, 2019 Report Posted March 5, 2019 Prodeus is the game Mike Voeller and I are working on together in Unity. Just wanted to start a thread I can keep posting random dev stuff in. Level Editor Pics and Gifs Pylon prefab creation : A nice gameplay element that fills a few different functions - mid height cover / converts to full height cover - Can be used as a quick elevator or boost to gain advantage in combat - Can house items - looks nice ----------------------------------------------------------------------------------- (Right to Left) Basic footprint / Creating different parts / quick texture test and basic scripting / refine art style / adjust colors and finer details / Final script and polish pass. https://i.imgur.com/jNMo8Zn.gif Minos, leplubodeslapin, +Rusty+ and 11 others 14 Quote
General Vivi Posted March 5, 2019 Author Report Posted March 5, 2019 We finally got around to creating a logo for the studio. Hizza! leplubodeslapin, +Rusty+, blackdog and 9 others 8 4 Quote
+Rusty+ Posted March 5, 2019 Report Posted March 5, 2019 This is looking awsome, look foward to seeing more. General Vivi 1 Quote
MikeGon Posted March 11, 2019 Report Posted March 11, 2019 On 3/5/2019 at 2:33 AM, General Vivi said: Pylon prefab creation : A nice gameplay element that fills a few different functions - mid height cover / converts to full height cover - Can be used as a quick elevator or boost to gain advantage in combat - Can house items - looks nice I like that it serves many purposes, great design and way to leverage gameplay elements! General Vivi 1 Quote
General Vivi Posted March 25, 2019 Author Report Posted March 25, 2019 Oh, our kickstarter went live. 'RZL, MikeGon, a Chunk and 4 others 4 3 Quote
RA7 Posted March 27, 2019 Report Posted March 27, 2019 FPS, Explosions and big guns.. I am in !!! General Vivi 1 Quote
blackdog Posted March 29, 2019 Report Posted March 29, 2019 Shouldn’t we merge with the topic in the gaming area? After all is not just a WIP nor a small project (art scene/map) @[HP] @FMPONE Interfearance 1 Quote
General Vivi Posted June 25, 2019 Author Report Posted June 25, 2019 We've updated our tools a bit to speed up brush creation. leplubodeslapin, Freaky_Banana, -HP- and 4 others 7 Quote
Annunziata3D Posted July 9, 2019 Report Posted July 9, 2019 Game is looking awesome man! Keep up the great work General Vivi 1 Quote
General Vivi Posted July 16, 2019 Author Report Posted July 16, 2019 Been mapping a lot more recently, art stuff is going great! https://twitter.com/generalvivi/status/1150941313518526466 Squad, Pericolos0 and blackdog 1 2 Quote
RaVaGe Posted July 16, 2019 Report Posted July 16, 2019 (edited) 3 hours ago, General Vivi said: As much I like it, I think the lighting is a bit unfocused, on your top screen you can clearly see the door with no probs, here the constant red hue is making the whole thing kinda bland, and the door isn't as obvious as before, idk if it's an issue on its own, but you should probably use another color for objectives, or simply tame down that red color in the unneeded areas. Edited July 16, 2019 by RaVaGe General Vivi 1 Quote
JollyHolly Posted July 16, 2019 Report Posted July 16, 2019 Hey man! saw some of your stream the other day. That editor you have seems pretty cool, are you happy with how it works? What kind of enemy is that down the door? Just a thought, wouldn't it be cool to introduce a strong melee enemy in a tight corridor like that - You enter the corridor - smoke starts coming out of the door as it opens, from the smoke emerges this creature , door closes behind it and charges towards you. Fight or flee! Quote
General Vivi Posted July 18, 2019 Author Report Posted July 18, 2019 yeah, I did a quick second pass on that area. I forgot to mess with the stairs and then added some extra lights by the door. switched some stuff up. Doesn't help that our default door is black, but could be reworked in the future. Just trying to work fast! I'll do another pass on these areas later. Thanks for the feedback! Loving the tools! Fun and fast to work! Rump3L, Roald, Freaky_Banana and 2 others 4 1 Quote
General Vivi Posted July 19, 2019 Author Report Posted July 19, 2019 More fun! PogoP, Rump3L, Interfearance and 5 others 6 2 Quote
General Vivi Posted July 19, 2019 Author Report Posted July 19, 2019 Based on some feedback I got, I reworked the lights a bit, got rid of some overly bright glass, focused the view on the path. Feedback is always welcome! Thanks again. Squad, Freaky_Banana, leplubodeslapin and 3 others 6 Quote
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