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Prodeus (random dev stuff)

General Vivi

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On 3/5/2019 at 2:33 AM, General Vivi said:

Pylon prefab creation A nice gameplay element that fills a few different functions

- mid height cover / converts to full height cover

- Can be used as a quick elevator or boost to gain advantage in combat

- Can house items

- looks nice :D

I like that it serves many purposes, great design and way to leverage gameplay elements!

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3 hours ago, General Vivi said:



As much I like it, I think the lighting is a bit unfocused, on your top screen you can clearly see the door with no probs, here the constant red hue is making the whole thing kinda bland, and the door isn't as obvious as before, idk if it's an issue on its own, but you should probably use another color for objectives, or simply tame down that red color in the unneeded areas.

Edited by RaVaGe
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Hey man! saw some of your stream the other day. That editor you have seems pretty cool, are you happy with how it works?

What kind of enemy is that down the door? Just a thought, wouldn't it be cool to introduce a strong melee enemy in a tight corridor like that - You enter the corridor - smoke starts coming out of the door as it opens, from the smoke emerges this creature , door closes behind it and charges towards you. Fight or flee!

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yeah, I did a quick second pass on that area. I forgot to mess with the stairs and then added some extra lights by the door. switched some stuff up. Doesn't help that our default door is black, but could be reworked in the future. Just trying to work fast! I'll do another pass on these areas later. Thanks for the feedback!

Loving the tools! Fun and fast to work!



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