Belgarion Posted May 26, 2005 Report Posted May 26, 2005 Just tested this as alpha 8 last night with some friends durring a lan and was pretty pleased with the results. So I've decided to release it as beta 1. If someone could get it up on a server for testing and such (and maybe even get input from some people?) I would really appreciate it. I've had several sections finished for a long time that I never updated my site with, so I'll put up a few pics right here. There are more pics available on my site's dm_subway page. Here's the zip file. Quote
DanielAragon Posted May 26, 2005 Report Posted May 26, 2005 the overall look of it seems to fit in very well...as in there are no clashes of color or brightness... however, there seems to be quite a few dark areas that reminded me of the wonderfully lit game that is doom III Quote
OL Posted May 26, 2005 Report Posted May 26, 2005 i like the first pic alot for some reason. looks like a ut2003 map actually Quote
von*ferret Posted May 26, 2005 Report Posted May 26, 2005 graphicaly it looks phenominal, however I'm a little sketchy on the gameplay. Looks too linear and flat to have a good flow and replayability. Quote
Nazul Posted May 26, 2005 Report Posted May 26, 2005 BELG!! I'm with the guys above... I think it looks great for a beta 1 and could improve bigtime while you work on it , what is it exactly ? I hope that train is moving ? that'd be awesome Quote
Zacker Posted May 26, 2005 Report Posted May 26, 2005 I like it. This does not look like yet another subway station, which is good. Quote
RD Posted May 26, 2005 Report Posted May 26, 2005 Please make it for CS Source Why are there so many ppl mapping for hl2dm? Its not even that much fun or popular Quote
sensee Posted May 26, 2005 Report Posted May 26, 2005 very good use of the hl2 textures and stuff. but I'm still waiting for some fancy custom textures and models maps. even the new de_port looks like city17. can't stand c17 anymore. but your map is nice indeed! Quote
PS_Mouse Posted May 26, 2005 Report Posted May 26, 2005 It's nice to see you've gotten over your hash contrasty lighting fetish :wink: Generally speaking, I bow down good sir. Quote
Tequila Posted May 26, 2005 Report Posted May 26, 2005 Very nice, but, to me, pure white lighting just never looks good in Source. Try lightly tinting a few of the more broader lights to vary areas. Geometry is fab, though. Quote
Crackerjack Posted May 27, 2005 Report Posted May 27, 2005 hmm I am going to have to disagree with some of these guys. Here is somethings that I noticed while looking at your screenies. Alot of the lights arent parents so they dont properly light well (i.e. 1st screenshot, top right of the picture you will noticed that only the bottom face is lit, when actually all 5 faces of the light shout be white also.) Your missing cube maps in certain places, it is easy to spot the sunset reflection of the specular maps on the props. So make sure you properly use the cube maps to get the right reflection surface and not a mix and match of colors on the models. Tid bits: Bulky stairs over the train (not to appealing). Randomly placed props to fill up space and have no apparent value... just space fillers (i.e. white cylinder type things on the wall and the humongous machine by the stairs..... thats a filter tank....). Generic texture used through out map on the walls. I would suggest using a more variation of textures and trims to provide a more visually appealing to the public. One texture for all the ways seems a little dull then usual. I hope this helps a little. Keep up the work. Quote
Taylor Swift Posted May 27, 2005 Report Posted May 27, 2005 Belgarion your maps atmosphere are shifting! But the lighting looks really weird. It dont fit in. You have to make the map more torn, destroy some more brick walls or something. I really dont like the lighting because it looks slobby to me. I know that you can do better than that, white for light is sort of low for a map like that. I recommend that you once in a while makes some more yellow/orange spots around in the map. Well.. the map looks groovy, just tweak the lighting. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.