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Anthem and the peculiarities of modern monetization.

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Yeah im at level 20 now . Encountered loads of bugs,  one where the last boss would instakill me instead of being teleported to stage 2. Luckily your super makes you invurnerable so i got pass that shit.

Something keeps me playing and actually wanting to get home and play. Bioware is having a livestream tomorrow i think about whats coming. It has massive potential to be great, it all depends on BioWare now.

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People can hate all they want,  but after the last patch the game has been stable and tons of fun.

The component system to build your javelin is great and the actual gameplay is really good imho. 

I was onboard the Destiny 2 train, and even if that game was fun for a while it had alot of problems. The big difference i feel , is that BioWare is listning and communicating where Bungie kept silent and left the players clueless on how they were gonna fix the problems.

Bungie fixed it with an expansion that cost  bucks. BioWare is patching the problems and communicating. I really look forwards to the future of Anthem after playing it, hoppfully it can redeem itself like No mans sky did.

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"Take-Two reported about $2.929 billion in revenue for fiscal year 2019, which would put those loot box revenues right around $88 million. That’s a lot of money, just not a lot of money on the scale a major corporation operates at."

https://www.pcgamesn.com/take-two-loot-box-revenue

 

"Across the financial year, ending March 31st, 2019, Ubisoft saw net bookings of €2.028 billion with operating income of €446 million. This is in a year driven by both successful new major game launches in the form of Assassin’s Creed: Odyssey, Far Cry: New Dawn and Tom Clancy’s: The Division 2, as well as the success of a number of back catalogue titles."

https://wccftech.com/ubisoft-sees-record-profits/

https://ubistatic19-a.akamaihd.net/comsite_common/en-US/images/57ubisoft fy19 slideshow confcall _tcm99-349885_tcm99-196733-32.pdf

https://www.reddit.com/r/assassinscreed/comments/bp0zjg/ubisoft_earnings_call_q4_2019_and_how_it_relates/

 

"Nintendo is pulling two of its popular mobile games in Belgium due to the nation's anti-gambling laws aimed at loot boxes. Fire Emblem Heroes and Animal Crossing: Pocket Camp will be removed from app stores on August 27th, according to an announcement on the company's website. Most game developers like Blizzard, Valve and 2K have satisfied requirements by releasing a version sans loot boxes. Others are pulling the games from Belgium entirely. Last year, Square Enix pulled three mobile games from Belgium: Kingdom Hearts Union X, Dissidia Final Fantasy Opera Omnia and Mobius Final Fantasy."

https://www.engadget.com/2019/05/21/nintendo-pulls-two-mobile-games-in-belgium-due-to-loot-box-laws/

 

"If this loot box bill passes as proposed, it will make it a fineable offense for publishers to put loot boxes in games that target children or are playedby children. It will also ban “pay-to-win” mechanics in those games."

https://kotaku.com/u-s-senator-says-his-anti-loot-box-bill-has-the-video-1834905639

 

"Two Democratic Senators have signed on to Republican Senator Josh Hawley’s anti-loot box bill, providing bipartisan support for the proposed legislation that would fine publishers and game distributors over both blind loot boxes and “pay to win” mechanics."

https://www.pcgamer.com/us-loot-box-ban-bill-gains-bipartisan-support-in-the-senate/

 

Edited by Radu

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Seems like gaming subscriptions are gonna be the next thing going into 2020, with Microsoft and both Ubisoft announcing their models. There's also Stadia that comes into play with the ability to stream play games. I know EA and Humble Bundle had a subscription model prior to this, but I'm not sure how popular that was. I wonder if Valve is going to play ball or just continue to sit quietly in their corner. What do you guys think? 

https://www.telegraph.co.uk/gaming/features/want-5-billion-players-ubisofts-alain-corre-next-gen-gaming/

https://www.theguardian.com/games/2019/jun/13/e3-2019-the-future-of-video-games-is-complicated

Edited by Radu

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That’s interesting, if you go back to interviews with GabeN at the time of the Episodes announcements, he was praising Blizzard for the subscription model for WoW. As a company that’s of course the best model to have, as gives more margin (that’s why gyms have very restrictive contracts and so on).

At the moment they don’t seem to have the IPs to do a Valve subscription, but maybe they can come up with a scheme for Steam.

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Yeah, I'm not liking the look of all the subscription based services. I doubt physical/digital copies are going to go anywhere too soon but the industry could definitely go the same route TV/Film has gone with every studio having their own service with their own content locked to that service.

In other news, unskippable adverts in full priced games.

 

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1 hour ago, Beck said:

Yeah, I'm not liking the look of all the subscription based services. I doubt physical/digital copies are going to go anywhere too soon but the industry could definitely go the same route TV/Film has gone with every studio having their own service with their own content locked to that service.

Yeah, ok, I can probably deal with the massive segmentation of having several launchers and services as long as I can play the games. What is troubling me more lately, and this is something that Ross Scott is also stressing a lot, are the games that require authentication to an online server. With this subscription service that is being pushed and also stadia's streaming, I think this will become even more of an issue in the future. Sure, you can argue that this is an issue even with regular platforms that offer digital copies. If the platform dies, then shieeet. But that's less likely to happen than say a game's servers being shut down. Take for instance the Games for Windows Live. When they shut that down they also killed a lot of games. Some of them were patched to use Steamworks, but others not (Dirt 2). 

Ross Scott tried last month to push forward the idea that some games being advertised as services are fraud. While he does have some fair points, the argument was partially shut down by various lawyers. However, some pointed out that he could instead try to branch into the duration of granted copyright time. Here's his video:

This is one of the lawyers responding with the copyright idea:

Ultimately, shitty monetization and segmented as the market might become aside, I'm more concerned about the actual games and being able to play them long after their release. 

Edited by Radu

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25 minutes ago, Radu said:

Yeah, ok, I can probably deal with the massive segmentation of having several launchers and services as long as I can play the games. What is troubling me more lately, and this is something that Ross Scott is also stressing a lot, are the games that require authentication to an online server. With this subscription service that is being pushed and also stadia's streaming, I think this will become even more of an issue in the future. Sure, you can argue that this is an issue even with regular platforms that offer digital copies. If the platform dies, then shieeet. But that's less likely to happen than say a game's servers being shut down. Take for instance the Games for Windows Live. When they shut that down they also killed a lot of games. Some of them were patched to use Steamworks, but others not (Dirt 2). 

Ross Scott tried last month to push forward the idea that some games being advertised as services are fraud. While he does have some fair points, the argument was partially shut down by various lawyers. However, some pointed out that he could instead try to branch into the duration of granted copyright time. Here's his video:

This is one of the lawyers responding with the copyright idea:

Ultimately, shitty monetization and segmented as the market might become aside, I'm more concerned about the actual games and being able to play them long after their release. 

Yeah I don't care about multiple launchers, I've already got like 4 or 5 on my PC. I meant subscription services (ala Netflix, Prime, HBO, Disney etc...) and the fear that gaming equivalents will become the norm in the future doing away with physical/digital copies of games. There would be no way for those games to be preserved except in YouTube lets plays like Jim Stirling mentioned.

I saw that Ross Scott video and it was really good, hopefully it does get somewhere and will lead to a way to keep games alive once their servers are switched off.

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