Vaya Posted February 22, 2019 Report Posted February 22, 2019 https://steamcommunity.com/sharedfiles/filedetails/?id=1580596076 Hey guys - been working on an update to Mill that focuses on making the gameplay work better with CSGO's utility and pacing amongst my 5million other projects. Art is quite ugly just now but it's not the focus have a look and let me know what you think! peace out a Chunk, Interfearance, cruptor and 11 others 14 Quote
Vaya Posted March 30, 2019 Author Report Posted March 30, 2019 https://steamcommunity.com/sharedfiles/filedetails/?id=1580596076 updated based on a ton of feedback from the hub. the map is getting leaner and I'm trying my best to retain what made mill great. Logic, SirK, T-Rexer and 1 other 4 Quote
fewseb Posted March 31, 2019 Report Posted March 31, 2019 (edited) I bet its nice when half of the responses on reddit were telling you that the visuals weren't good enough (despite you saying multiple times its a work in progress) and that it would never make into the faceit hub looking like it is (despite already being in the faceit hub) Aside from that, good work on the map so far, I hope you'll retain the orange-yellow in the color scheme when you get around to the art pass. May the best map win Edited April 1, 2019 by fewseb TECHNICKER, Vaya, SirK and 1 other 4 Quote
Vaya Posted April 1, 2019 Author Report Posted April 1, 2019 haha yeah I basically did a quick detail pass to get it acceptable. Planning on speaking to my favourite artist tonight to see if he's willing to help me get it 'acceptable' I could probably do it with enough time but I have lots happening just now. Lizard, SirK and TECHNICKER 3 Quote
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