JamesThomas Posted February 14, 2019 Report Share Posted February 14, 2019 (edited) Hi there! I am currently half way through my portfolio and was hoping I could get a bunch of fresh eyes to take a look over. Any comments about format or how I have communicated my design process across would be hugely appreciated! The section I have completed is the 'DodgeBrawl' section, the reason I am sharing it here now is so I can gain feedback on whether or not my structure for that section is good enough for me to apply it to my other upcoming projects. Feel free to send as much criticism as possible! Thanks https://www.jamesdesignsgames.com/ Edited February 14, 2019 by JamesThomas TheOnlyDoubleF 1 Quote Link to comment Share on other sites More sharing options...
SultanRankin Posted February 14, 2019 Report Share Posted February 14, 2019 Hey man, I see you were working the Transfuzer stand at EGX 2018 in Birmingham last year, I was part of the Snap Hunt team at the time! Always interested in helping a brutha' out with their portfolio curation. Please reach out to me on my Twitter, I'd love to do a few rounds of iteration with your website. JamesThomas 1 Quote Link to comment Share on other sites More sharing options...
TheOnlyDoubleF Posted February 14, 2019 Report Share Posted February 14, 2019 Hey @JamesThomas Thanks for sharing your portfolio with us. There are three key things I would say at the moment: - first, the "case studies" and "game modes" are not clickable so we can't access the content - When we are not on your landing page / home page, we never see your name or you role. That is an information that should always be at the top of your portfolio. - you should make the "more details" links more obvious 'cause if I hadn't looked at it twice, I would have said that it was lacking of explaination in your work( which is not the case). So, find something to make this more obvious, make a big colored square with a "CLICK HERE", I don't know, whatever. - Stay consistant! If you're trying to find a job as a junior, why do I see a "Lead design at whatever" in the about me section? Stay consistency in what you say to people, 'cause that's the kind of things people through a "Ew" at. Or precise it is a personnal student project or community thing, whatever. - No Resume link? May be you are super junior and you think you have nothing to prepare a CV, but actually, companies will request one so you should try to make one that sells you as a junior level designer and potential good team player. - Personnally, I would not put a link to my Facebook profil. This has nothing to do with work. Would put a LinkedIn link there. It's not clear neither if you did also the visuals of your dodge ball levels or not. If not, the work with level artist could be appreciated if you think it could be interested. Super interesting to see information about playtests! Still, good job, that's a very good basis to build upon SultanRankin and JamesThomas 2 Quote Link to comment Share on other sites More sharing options...
JamesThomas Posted February 15, 2019 Author Report Share Posted February 15, 2019 Thanks for taking the time to look over @TheOnlyDoubleF ! Yeah the 'case studies' and 'game modes' are purposely disabled at the moment as I wanted to get feedback on my DodgeBrawl section before diving into those other projects Quote Link to comment Share on other sites More sharing options...
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