Nysuatro Posted May 29, 2005 Report Posted May 29, 2005 The second pic is WOW nice lichtning how did you do that ?
mike-0 Posted May 29, 2005 Report Posted May 29, 2005 i take it a gateway is a portal to another map, not just a teleport to another place in the same map? because you can only have one skybox...
DrGlass Posted May 29, 2005 Author Report Posted May 29, 2005 A gateway is the place where one area connects to another area in the same map. These screens are from seperate compiles of each mappers area, there will only be one sky box (though there are ways to simulate a skybox with custom textures) so the WIP pics arn't going to be the same once they are in the full map.
mike-0 Posted May 30, 2005 Report Posted May 30, 2005 yea, but youll be dealing with the same light_environment, unless you'll just use point lights...
ReNo Posted May 30, 2005 Report Posted May 30, 2005 If there is only one outdoor area then they can use a light_environment, or if all the people working on outdoor areas can agree on the settings then one could be used. If not then people will need to rely on using workarounds like spotlights.
DrGlass Posted May 30, 2005 Author Report Posted May 30, 2005 The second pic is WOW nice lichtning how did you do that ? Func_areaportalwindow errr... no. Area portals dont have anything to do with lights. It looks like he used a white light texture and a few env_lightglows
mike-0 Posted May 30, 2005 Report Posted May 30, 2005 could you ask for his vmf and post it somewhere?
RD Posted May 30, 2005 Report Posted May 30, 2005 mike-o i suggest u check out ferrets dm_fairytale to see how diffrent skyboxes with diffrent lighting r simulated in one map=)
Zacker Posted May 30, 2005 Report Posted May 30, 2005 The second pic is WOW nice lichtning how did you do that ? Func_areaportalwindow errr... no. Area portals dont have anything to do with lights. It looks like he used a white light texture and a few env_lightglows It is correct that area portals dont have anything to do with lights. The func_areaportal window entity however has the ability to create the effect seen in the second pic.
mike-0 Posted May 30, 2005 Report Posted May 30, 2005 what do you mean "has the ability"? does it or does it not make that effect? @rd - oh yea, i think i recall that. i figured out how to do it, just make brushes with the skybox texture and set them to func_wall so they arent affected by lights, then enclose the outside with any regular brush so that there arent leaks.
Nysuatro Posted May 30, 2005 Report Posted May 30, 2005 Is there some tut voor it ? It will be easier than because this lightning effect is very interresting
|FRITZ| Posted May 30, 2005 Report Posted May 30, 2005 I believe,areaportalwindows have a function of fading in and out by your distance. You can apply a white texture to the areaportalwindow and a env_lightglow and you'll achieve a effect like that. Or, of course a plain brush with a light texture would do it as well.
Nysuatro Posted May 30, 2005 Report Posted May 30, 2005 K thx man i will try now some things when my hammers again
Campaignjunkie Posted May 30, 2005 Report Posted May 30, 2005 It's a white texture, a few env_lightglows, and a few (very strong) lights and light_spot's. Geeze, I didn't think so many people would like it.
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