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Roald

Resistance

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It doesn't feel like any space in the map goes to waste and it's easy to figure out where you are at after walking around for 5min. The map is pretty compact but there are a few long angles. I'd feel like awpers would dominate sites either pushing or defending from how spaced out both sites are. A few unique features like the fence boost and how mid is setup. Looking forward to the playtest.

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