SmityHead Posted January 22, 2019 Report Posted January 22, 2019 (edited) Greetings everyone! Before reviewing my maps, i need to give you a note. I am a beginner at map making, so im sorry if you're unsatisfied with my map. And this is my first ever post on Map Core. Please excuse me if im wrong or not. My idea is to create a separate building between CT sided to T sided. Before i was thinking to make it a defusal gamemode but the more i think about it, it doesnt make sense because the Terorist and Counter-Terorist will see each other at the same time before the CT got into the bombsite. Please give a feedback about it, i will appreciate all of your replies Screenshots T - Building: T Spawn Lobby Vending Restroom Middle (The Road) : Pedestrian Bridge (Foot Bridge) Sidewalk Nuclear Tube ( Under the bridge ) The rest of the map (Including CT sided building) is still being worked on. Workshop Link and Map Layout will be available after the map is fully textured -EDIT- (2 February 2019) The map is released and it is playable! Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1642337227 Edited February 2, 2019 by SmityHead a Chunk and Interfearance 2 Quote
Interfearance Posted January 22, 2019 Report Posted January 22, 2019 Can't try it ATM but I can give you the advice to avoid over texturing and adding too many props before the layout is finished so you don't have to erase work when you make changes. Its a common mistake SmityHead 1 Quote
esspho Posted January 22, 2019 Report Posted January 22, 2019 Welcome @SmityHead, without an overview it's hard to judge a counterstrike map at all. So it's good practice to make a basic radar early on. Interfearance, a Chunk and SmityHead 3 Quote
Interfearance Posted January 22, 2019 Report Posted January 22, 2019 2 minutes ago, esspho said: Welcome @SmityHead, without an overview it's hard to judge a counterstrike map at all. So it's good practice to make a basic radar early on. I meant that you added too many props and textures at such an early stage when the layout is bound to change. The radar addition is good . Also adding too many details will make your compiles ever slower, and you want to test fast in the beginning. SmityHead 1 Quote
SmityHead Posted January 23, 2019 Author Report Posted January 23, 2019 13 hours ago, Interfearance said: Can't try it ATM but I can give you the advice to avoid over texturing and adding too many props before the layout is finished so you don't have to erase work when you make changes. Its a common mistake Thanks for the fast feedback, i have the layout finished a week ago and now i need to detail all of those greybox and yellowboxes! 12 hours ago, esspho said: Welcome @SmityHead, without an overview it's hard to judge a counterstrike map at all. So it's good practice to make a basic radar early on. Thank you for the feedback! I will post W.I.P overview soon! 12 hours ago, Interfearance said: I meant that you added too many props and textures at such an early stage when the layout is bound to change. The radar addition is good . Also adding too many details will make your compiles ever slower, and you want to test fast in the beginning. Yup, i know that adding too much details before even finishing stuff makes compile slower. But, i couldn't resist to put it cuz i have so much things in my mind to put on the level Interfearance 1 Quote
SmityHead Posted January 23, 2019 Author Report Posted January 23, 2019 I'm really, REALLY sorry about the mistitled post! It should've been an aim map or deathmatch map and not defusal map! Im feel terible for it, im really sorry! I know aim maps are underrated maps but dont worry, i have plenty of maps i really wanted to make! (yes, plenty of em) btw, heres my WIP overview for the map (PS its terible because i dont know advanced things about making level overview and also the map is really unfinish at all) Again, really sorry for the mistitled post and i will not do this mistake in the future DutchCrazyGamer 1 Quote
Interfearance Posted January 23, 2019 Report Posted January 23, 2019 7 hours ago, SmityHead said: I'm really, REALLY sorry about the mistitled post! It should've been an aim map or deathmatch map and not defusal map! Im feel terible for it, im really sorry! I know aim maps are underrated maps but dont worry, i have plenty of maps i really wanted to make! (yes, plenty of em) btw, heres my WIP overview for the map (PS its terible because i dont know advanced things about making level overview and also the map is really unfinish at all) Again, really sorry for the mistitled post and i will not do this mistake in the future Oh lmao I would not tell you any of those criticisms if I knew. Sorry!! SmityHead 1 Quote
SmityHead Posted February 2, 2019 Author Report Posted February 2, 2019 Major update to the map! It is no longer WIP! although this map isn't in final release state, im still polishing it and make it look finish as possible. Hope you enjoyed! Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1642337227 Quote
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