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[CS:GO] De_Roswell (WIP)

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Hey everyone, amateur level designer here.

Been piecing together a defusal map after learning the ropes of CS:GO's meta (at least to a rudimentary level) and its level editor tools thanks to TopHATTWaffle YouTube tutorials.

I've been lurking on the MapCore discord for too long so I'm keen to try a constructive playtest soon. More screenshots featured on the workshop page:

Steam Workshop Link

Would love to hear feedback from the pros :) 

"Terrorists wish to cause an incident at the site of Earth's first extra-terrestrial visitors in Roswell to create international, maybe even intergalactic, tension and conflict. It's up to you to stop this from happening!"



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4 hours ago, SmityHead said:

Looking forward to see the final result! Great map man :D 

Thank you, that's very kind of you to say :D

I've been working on the 2nd iteration so that will be playtest ready shortly

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Hello again everyone! 

After the first round of feedback from the Discord playtest I've toiled away at the map's current weaknesses.

Once again I would love to hear your comments and criticisms so I will be pursuing another playtest with you fine folks


  • Widened the overall map
  • Adjusted CT spawn
  • Added safe rotation route for CTs
  • Slightly rotated B site
  • Redesigned Mid with fewer entrances/exits
  • Removed the 2 alternative flanking routes into A site
  • Redesigned B long
  • Day lighting (temporary)

Workshop Link


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Hello folks, 

I've done a third round of iteration on De_Roswell and now I'm looking for more scrutiny on the bomb sites themselves.

Would love to hear what everybody thinks!

Workshop link 


  • Added A connector from Mid
  • Reformatted CT spawn layout with tighter angles to A site and B site
  • Reformatted Long B with tighter angles from T spawn
  • More cover at B site
  • Redesigned Mid to be more than 2 sniper lanes
  • Reformatted A path from T spawn to not cover so many angles
  • CTs can no longer climb out of B site Barn



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