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Anuanuraro [Wingman CS GO]


RIMAS
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Map history:

The actions take place on a small island, the island itself was the private property of a large entrepreneur in catching black pearls, the task T to blow up a new building with hazardous substances, so that the island would not be suitable for catching black pearls.

About the map:
My inspiration came after playing dz_blacksite on the map, 
I love forest themes and nature very much and it made me do it. Initially, 
the map was considered for de_ mode, 
but unfortunately I could not realize all my ideas due to the limitations of the engine but still. 
The map is at the Beta stage, and I will correct minor errors at the moment. 
In the future, when the map is fully ready, 
I want to build an open Beta test and see how the game will be played live!

 

 

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Hello to all! 
Not even a year has passed since the Anuanuraro map suffered 
no significant changes,
but still there are, here you are not a great video.
I know you'll scold me for telling
 you about updating the map but I don’t give it away 

- The map surface (ground) was completely changed to etched

- Plant was moved a little closer to CT spawn

- A place with shelters in the "short" position has been completely redone, also added semi-destroyed for a more comfortable game with AWP

- Added several trees and other vegetation for detail

- Also on the point with the laying of the bomb was added light

- Added Dynamite Clouds

- Redone background map (3d skybox) for position "short"

- Fixed optimization

 

 

Oops sorry for this screen resolution [4:3] I have such a monitor

 

 

Good luck to everyone and Happy New Year

Edited by Samir
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Looks great overall but from looking at the radar map i really dislike that the top spawning position just have the players running down a long "corridor" with no choice. This is probably a bigger issue in wingman with the faster round iterations. Maybe something to consider.

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55 minutes ago, spa said:

Looks great overall but from looking at the radar map i really dislike that the top spawning position just have the players running down a long "corridor" with no choice. This is probably a bigger issue in wingman with the faster round iterations. Maybe something to consider.

 

While I can not give an exact answer, is it good or bad, later we will see how this will affect the game itself

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  • MapCore on Discord

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