RIMAS Posted January 1, 2019 Report Posted January 1, 2019 Map history: The actions take place on a small island, the island itself was the private property of a large entrepreneur in catching black pearls, the task T to blow up a new building with hazardous substances, so that the island would not be suitable for catching black pearls. About the map: My inspiration came after playing dz_blacksite on the map, I love forest themes and nature very much and it made me do it. Initially, the map was considered for de_ mode, but unfortunately I could not realize all my ideas due to the limitations of the engine but still. The map is at the Beta stage, and I will correct minor errors at the moment. In the future, when the map is fully ready, I want to build an open Beta test and see how the game will be played live! That50'sGuy, Teddy Graham, Radu and 4 others 5 2 Quote
DutchCrazyGamer Posted January 1, 2019 Report Posted January 1, 2019 It looks nice but do you have a link to the map so we can test it? Quote
RIMAS Posted January 1, 2019 Author Report Posted January 1, 2019 1 hour ago, DutchCrazyGamer said: It looks nice but do you have a link to the map so we can test it? Soon guys Quote
RIMAS Posted January 1, 2019 Author Report Posted January 1, 2019 Old version CT spawn New version CT spawn RA7 1 Quote
RIMAS Posted January 3, 2019 Author Report Posted January 3, 2019 (edited) Hello to all! Not even a year has passed since the Anuanuraro map suffered no significant changes, but still there are, here you are not a great video. I know you'll scold me for telling you about updating the map but I don’t give it away - The map surface (ground) was completely changed to etched - Plant was moved a little closer to CT spawn - A place with shelters in the "short" position has been completely redone, also added semi-destroyed for a more comfortable game with AWP - Added several trees and other vegetation for detail - Also on the point with the laying of the bomb was added light - Added Dynamite Clouds - Redone background map (3d skybox) for position "short" - Fixed optimization Oops sorry for this screen resolution [4:3] I have such a monitor Good luck to everyone and Happy New Year Edited January 3, 2019 by Samir DutchCrazyGamer and RA7 1 1 Quote
RIMAS Posted January 9, 2019 Author Report Posted January 9, 2019 (edited) [UPDATE Anuanuraro] Spoiler XX.01.19 Edited January 9, 2019 by Samir DutchCrazyGamer 1 Quote
spa Posted January 9, 2019 Report Posted January 9, 2019 Looks great overall but from looking at the radar map i really dislike that the top spawning position just have the players running down a long "corridor" with no choice. This is probably a bigger issue in wingman with the faster round iterations. Maybe something to consider. Quote
RIMAS Posted January 9, 2019 Author Report Posted January 9, 2019 55 minutes ago, spa said: Looks great overall but from looking at the radar map i really dislike that the top spawning position just have the players running down a long "corridor" with no choice. This is probably a bigger issue in wingman with the faster round iterations. Maybe something to consider. While I can not give an exact answer, is it good or bad, later we will see how this will affect the game itself Quote
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