Mocherad Posted December 20, 2018 Report Posted December 20, 2018 (edited) Hi, guys let me show you the simple level scenes created in the Unity Asset used - SyntysStudio Dungeon Edited December 20, 2018 by Mocherad a Chunk, Squad, MikeGon and 2 others 5 Quote
MikeGon Posted December 20, 2018 Report Posted December 20, 2018 Cool stuff! What is it for? Will you be making a game out of that? Mocherad 1 Quote
Mocherad Posted December 21, 2018 Author Report Posted December 21, 2018 11 hours ago, MikeGon said: Cool stuff! What is it for? Will you be making a game out of that? thanks man, no it's just for showcase, i wanted to show the process of making level scenes as art on the video - that was a main point, on game scene. Also don't know i think in the Unity pro i will have black interface for 125$ per month and it will be better than now with silver unities interface Quote
blackdog Posted December 21, 2018 Report Posted December 21, 2018 If you are not making a game I don’t see the point of Unity Pro. Afaik lots of indies that are selling games don’t use Pro. Maybe I just misunderstood what you mean. Regarding the environment, I was looking at it yday and I like it, LOTR vibes for me. My critique is they look a bit repetitive because of the assets used multiple times and rooms seem very symmetrical. My eyes were particularly lingering on those missing stones in the wall right where stairs are, which seems unrealistic. Most importantly I think the lighting could be improved, as it strengthens the feeling of symmetry and sameness. Some lights should be off, and there should be a noticeable colour accent (think of blorange). Otherwise good execution MikeGon and Mocherad 2 Quote
Mocherad Posted December 21, 2018 Author Report Posted December 21, 2018 (edited) 7 hours ago, blackdog said: If you are not making a game I don’t see the point of Unity Pro. Afaik lots of indies that are selling games don’t use Pro. Maybe I just misunderstood what you mean. Regarding the environment, I was looking at it yday and I like it, LOTR vibes for me. My critique is they look a bit repetitive because of the assets used multiple times and rooms seem very symmetrical. My eyes were particularly lingering on those missing stones in the wall right where stairs are, which seems unrealistic. Most importantly I think the lighting could be improved, as it strengthens the feeling of symmetry and sameness. Some lights should be off, and there should be a noticeable colour accent (think of blorange). Otherwise good execution sounds right, thanks man the point of unity pro only for Dark UI, don't like silver mehhh Edited December 21, 2018 by Mocherad Quote
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