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[decompiled] dz_blacksite | dz_sirocco

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On 12/12/2018 at 8:33 PM, Yanzl said:

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unknown.png?width=1347&height=758

 

 

Wow this looks amazing! 

I'm relative new to sprites, maybe you could help me out and upload the .bsp and the detailsprites, and everything you need?

 

That would help me alot. So I can see how its done :)

greetz smoGG

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nice!

trying it out myself while re-purposing my battle island map

D6DMEwDWsAAFZgO.jpg:large

how it looks in hammer

D6L3BeBUcAY3lua.jpg

how it looks in game (without details)

D6L52uIUcAI6nGx.jpg

 

added some details (but still need to work on the masks)

D6SD_jMWwAAgV86.jpg

Edited by mr.P
added a img

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On ‎12‎/‎15‎/‎2018 at 6:32 AM, text_fish said:

Would it be possible to use this new detail sprite system on a vertical plane to make ivy on a wall, or will the masks only allow for horizontal(ish) detail?

I've played the HL2 Cinematic Mod, and some of the caves in that game have detail sprite grass on the walls and even the ceiling. So I'm certain it could be possible.

Edited by That50'sGuy

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On 12/10/2018 at 1:59 PM, untor said:

I think Valve used not anounced tools. Or Valve used Sprinkle tools, for .vbsp grass, but i don't know how it work. This tools EZ for prop_static and other entities.

  Reveal hidden contents

tAHVteL13go.jpg


 

Ohhh...wow, this tool looks very useful! mass placing props has always been time sink in hammer (even with 'expert'-mode), had no idea this existed until I read your post! :D

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