KingOfCorn Posted May 11, 2019 Author Report Share Posted May 11, 2019 (edited) A new update is out! Here are some of the changes: -Reworked B-site -New A-plattform -Tweaked connector between mid, B-site and church. -Some cosmetic changes made -Minor fixes and tweaks The most notable changes made are to the B-site. The angles are now cleaner and the site is more robust than before with a clear theme. Try it out and let me know what you think! NEW OVERVIEW OLD OVERVIEW New B-site New A-plattform Changes to middle Edited May 11, 2019 by KingOfCorn Added picture tags. slavikov4, TelaF, a Chunk and 3 others 6 Quote Link to comment Share on other sites More sharing options...
KingOfCorn Posted May 17, 2019 Author Report Share Posted May 17, 2019 New update: -Golden now has a new panorama radar! -Improved clipping -Minor changes to detailing and flow Enjoy! maxlevelboi, Interfearance, Radix and 1 other 4 Quote Link to comment Share on other sites More sharing options...
Cubly Posted May 23, 2019 Report Share Posted May 23, 2019 The new radar is much better than the old one, thanks for that! The clipping is also a lot better. Performance is good all around for me, with the only significant fps drop being on B site looking towards mid. I like the change of the building on B so it can no longer be looked over by CTs. I am looking forward to testing the map and seeing how it plays in the coming weeks! That50'sGuy 1 Quote Link to comment Share on other sites More sharing options...
KingOfCorn Posted May 25, 2019 Author Report Share Posted May 25, 2019 Glad you like the changes! I agree with the performance part, I did put alot of effort into the optimization and it works out well in pretty much the whole map except for the spot you mention. The layout around middle doesn't make it easy to optimize, trying some different things to improve it even more. Quote Link to comment Share on other sites More sharing options...
KingOfCorn Posted May 29, 2019 Author Report Share Posted May 29, 2019 A new update is out yet again! The changes included are: -Improved detailing on church. -Refined detailing in certain spots. -Bugfixes. -Minor clipping fixes. a Chunk, Roald and maxlevelboi 3 Quote Link to comment Share on other sites More sharing options...
KingOfCorn Posted June 26, 2019 Author Report Share Posted June 26, 2019 The new update is getting closer! It's great that so many seems to enjoy the map on the hub and I once again want to thank everyone for the feedback on the map which has helped me alot. It's been an amazing experience for me and a bit unexpected since It's my first project in mapping. The update will be out in the end of this week if everything goes as planned. I will make the change notes more specific when the update is online. The update will mainly include: ▪A new refined B-site with the intention of making it less chaotic and more intuitive. ▪Better performance which has taken the majority of the working hours. ▪Improved visibility and lighting. ▪Added and adjusted cover in some spots for cleaner utility usage and more strategical options. ▪Minor changes to detailing. I would also like to reach out to someone who would be willing to model the church tower since It's costly for the engine to render. If there is anything I can do in return just let me know. Logic and Byron 2 Quote Link to comment Share on other sites More sharing options...
KingOfCorn Posted December 2, 2019 Author Report Share Posted December 2, 2019 (edited) Just uploaded the first version of Golden since July. Been doing a complete overhaul of the map visually and also added some gameplay elements. Several new custom textures and some new models aswell. Here's a summary of the changes made: -Major visual rework -New 3d skybox -Added a drop in second mid -Added cover for safeplant on B -Raised the tree for cleaner gameplay and visibility around the courtyard. -Improvements to optimization -Boosted the lighting in the metro area -Several minor changes throughout -Bugfixes Have a look and please let me know what you think! Edited December 2, 2019 by KingOfCorn Added radar image Radu, Furiosa, TelaF and 5 others 7 1 Quote Link to comment Share on other sites More sharing options...
KingOfCorn Posted December 7, 2019 Author Report Share Posted December 7, 2019 Thanks a lot for spending the time it took to try this! Will experiment with the different settings to make it look even better. Interfearance and Lefty 2 Quote Link to comment Share on other sites More sharing options...
KingOfCorn Posted December 19, 2019 Author Report Share Posted December 19, 2019 A new update is out! -Overall polish -Improved lighting on foliage (thanks to Ringel) -Replaced ivy models Michael_ 1 Quote Link to comment Share on other sites More sharing options...
KingOfCorn Posted December 19, 2019 Author Report Share Posted December 19, 2019 You're right, there are two spots who dip a bit in fps but still remain in the "ok" span. Mainly this has to do with how I structured the map from the beginning (noob mistake) with such an open middle where plenty of stuff is drawn when standing in some parts of B staring at middle for example. Pretty much all of the textures are hr which also tanks a bit. The biggest gain I could probably get would be to start combining props but that would be a new area for me and would require a bunch of work. That's always the problem with having mostly stock props. Thanks again for your contribution Quote Link to comment Share on other sites More sharing options...
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