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Uruzawa

Junior level designer looking for portfolio feedback

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Overall nice portfolio. May I ask what kind of company you would like to aim for with your current portfolio?

If I had to point out what you could improve on, I would say you could improve on the readability of the website (no white text on bright/light backgrounds). Potentially add a CV somewhere at the menu bar. Maybe add "in high-level terms" a bit more about your progress on these projects. Perhaps even add some kind of personal touch that makes your work fun to read. (this is just me though). 

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Hello @Uruzawa 

When we arrive on you site, the overall looks cool but after few clicks and a very quick digging, here are the issues to me: 

Visually: 

On your home/landing page, I think the color choice of the text boxes are wrong. I had a very bad time trying to read those text. May be these are colors that go well together, but for text, the contrast is not strong enough to make it easy to read.

It took me several minutes to understand the separation between the left column and the right one. 
I thought the left column was the titles of the sentences on the left. This is not clear at all. I think would be better to clearly separate this information. 

 17185b476dba73355d25ea51903d710f.png

Content:

I don't really understand why you have so many categories. In the "game design" content, you have level design things and management things; in the level design section, you only have only few screenshots that show nothing at all; the "experience" is not clear at not, why not just call it Resume. 

On each page, I don't a lot of interesting information on what you did on each project. Still, you wrote long sentences. I would propose going for bullet points but with an exhaustive list of tasks and responsabilities you had and that you want to show off. Sell you achievements and learnings!

In Mars Life, You put this under "Game Design" section, and the first thing you describe is doing Level design and project management. That makes no sense. This is a big issue in how you present things dude. Try to be clearer.

Same for Arcade journey, It's in "Game Design", it's said your role was Level designer (in the left column) and that you too were a game designer (in the center description) that took care of the level design mind-blown.gif?w=580&h=435

Plus ofr this project, only screenshots is useless. I need a build to test what you did if I want to or at least a video to see what the game is about. 

And last, in level design section, Noctis Labyrinthus. I have no fucking what this is about and you start like that, assuming I should know: "Since we had decided to give players the double jumping ability during the mid-late phase of the game, there are certain points of this level that cannot be reached the rst time the player gets there."

I have no idea what you are talking, I don't have any explication of the game, no video to see the gameplay, how am I supposed to get this?


To me, you really have to rework the way you talk about your work, what you want to sell, what you want to do to know who you want to talk to. 

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