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Setin

[CSGO] aim_temple

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Hey all! Been awhile since I've been active here. Wanted to show off this quick 2v2 map I made. ~20-24 hrs work. Any critiques or suggestions welcome! 

Basically wanted to design a cool 2v2 map where you could use more game sense and isn't just straight up, bland aim practice.

https://steamcommunity.com/sharedfiles/filedetails/?id=1577380857

aim_temple_front.jpg

aim_temple02.jpg

aim_temple03.jpg

aim_temple04.jpg

aim_temple05.jpg

Edited by Setin

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i love the middle design in terms of the broken floor, good use of detail.  Both sides have different displacement textures which is great.  There's just something about the last image that needs some more love.

 

Good stuff!

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I was thinking that too about the interior. The other side of the room looks fine imo but this part is too blocky. Need to break it up with something. 

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==============
Update 12/3/18
==============

- Removed cover from a couple of the inner corners
- Rotated the tree near T spawn to move a  branch out of the way
- Removed a bush that made it hard to see CTs
- Adjusted lighting
- Fixed the custom cfg (should now have armor, rounds should work properly, warmup should end immediately)
- Added more detail to the interior room
- Fixed the rain

aim_temple05_new.jpg

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    • Post in [decompiled] dz_blacksite
      Alright, I did some testing with the new detail sprites and found out how more specifically how they work. @Mamorex was on the right track but there's a few key things you left out. 

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