Radu Posted November 22, 2018 Report Posted November 22, 2018 You know the drill. Anything goes, screenshots, mp/sp gameplay bits, cutscenes, plain descriptive text, etc blackdog 1 Quote
text_fish Posted November 22, 2018 Report Posted November 22, 2018 (edited) Oh yeah, I remember Vice City making me feel like I was playing a movie. The stylish editing of the cut scenes felt so new for video games. This specific Shambler encounter shit me right up when I was 13: I think that was the moment I realised I wanted to make my own levels, so I could terrify people too. Edited November 22, 2018 by text_fish Radu 1 Quote
Serialmapper Posted November 22, 2018 Report Posted November 22, 2018 (edited) Edited November 22, 2018 by Serialmapper Radu and text_fish 2 Quote
ElectroSheep Posted November 22, 2018 Report Posted November 22, 2018 (edited) Well I guess there is a lot of good moment but I can remember 2 for sure. On Silent Hill 2, wich was my first one, the first time you go in the otherworld in the hospital, I was like WATZEFUUUK ??? Incredible moment. And more recently when I discovered with my wife the "thing" in the Witness. I don't want to spoil it but everyone who played the game will understand. Sooo awesome. Edited November 22, 2018 by ElectroSheep Radu 1 Quote
blackdog Posted November 22, 2018 Report Posted November 22, 2018 Can’t find the original RE1 video that is not dubbed in Portuguese/Spanish Radu 1 Quote
Klems Posted November 22, 2018 Report Posted November 22, 2018 That bit from HL2. I don't think I've felt legitimate vertigo since that one. Vaya, text_fish, blackdog and 2 others 5 Quote
Radu Posted November 23, 2018 Author Report Posted November 23, 2018 @Klems Ayy I get the same feeling in that bit despite how many times I've played it. I'm trying to think of some moments from Mirror's Edge, but can't picture anything. I'm sure there were plenty in that game, but maybe that's why they are less memorable? Quote
text_fish Posted November 23, 2018 Report Posted November 23, 2018 It's not quite vertigo per-say, but I've yet to find a game that suggests "height" and general massive scale as well as Jedi Knight: Dark Forces II did. Of course if I go back now I'll probably find it pithy because games are so much bigger now, but at the time I was blown away by the verticality in some of the levels. Quote
Vaya Posted November 23, 2018 Report Posted November 23, 2018 I love the hl2 bridge because it doesn't feel artificial. it's organic problem solving blackdog and Radu 2 Quote
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