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Dr.ParadoX

Custom prop doesnt show in game

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7 hours ago, FMPONE said:

Are you sure you checked static prop (if using wallworm)?

I didnt use wallworm. Forgot to mention that I made the model in Blender. 

Model compile log from crowbar. 

 

Compiling with Crowbar 0.34.0.0: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\models\Pipes\pipe_test.qc" ...

  Compiling ".\pipe_test.qc" ...
    qdir:    "c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\models\pipes\"
    gamedir: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\"
    g_path:  "pipe_test.qc"
    Building binary model files...
    Working on "pipe_test.qc"
    SMD MODEL Pipe.smd
    SMD MODEL pipe-ref.smd
    SMD MODEL Pipe_phys.smd
    WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
    WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
    WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
    WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
    WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
    WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
    WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
    WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
    WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
    WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
    WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
    WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
    WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
    WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
    WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
    WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
    WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
    WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
    WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
    WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
    WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
    WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
    WARNING: Error with convex elements of Pipe_phys.smd, building single convex!!!!
    Model has 1 convex sub-parts
    Collision model completed.
    ---------------------
    writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\models/compiled 0.34\pipe_test.mdl:
    bones          964 bytes (1)
       animation       x       y       ips    angle
           @idle    0.00    0.00 :    1.#J (  90.00) 0.0
    animations     112 bytes (1 anims) (1 frames) [0:00]
    sequences      220 bytes (1 seq) 
    ik/pose        164 bytes
    eyeballs         0 bytes (0 eyeballs)
    flexes           0 bytes (0 flexes)
    textures        72 bytes
    keyvalues        0 bytes
    bone transforms        0 bytes
    bone flex driver       0 bytes
    Collision model volume 2643056.50 in^3
    collision        0 bytes
    total         1728
    ---------------------
    writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\models/compiled 0.34\pipe_test.vvd:
    vertices      9216 bytes (192 vertices)
    tangents      3072 bytes (192 vertices)
    total        12352 bytes
    ---------------------
    Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\models/compiled 0.34\pipe_test.sw.vtx":
    body parts:         8 bytes
    models:            20 bytes
    model LODs:        12 bytes
    meshes:             9 bytes
    strip groups:      25 bytes
    strips:            27 bytes
    verts:           1728 bytes
    indices:          768 bytes
    bone changes:      16 bytes
    everything:      2637 bytes
    ---------------------
    Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\models/compiled 0.34\pipe_test.dx80.vtx":
    body parts:         8 bytes
    models:            20 bytes
    model LODs:        12 bytes
    meshes:             9 bytes
    strip groups:      25 bytes
    strips:            27 bytes
    verts:           1728 bytes
    indices:          768 bytes
    bone changes:      16 bytes
    everything:      2637 bytes
    ---------------------
    Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\models/compiled 0.34\pipe_test.dx90.vtx":
    body parts:         8 bytes
    models:            20 bytes
    model LODs:        12 bytes
    meshes:             9 bytes
    strip groups:      25 bytes
    strips:            27 bytes
    verts:           1728 bytes
    indices:          768 bytes
    bone changes:      16 bytes
    everything:      2637 bytes
    
    Completed "pipe_test.qc"
  ... Compiling ".\pipe_test.qc" finished. Check above for any errors.

... Compiling with Crowbar 0.34.0.0: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\models\Pipes\pipe_test.qc" finished.
 

Map compile log:


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\Plane single test.vmf"

Valve Software - vbsp.exe (Jun 14 2017)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\Plane single test.vmf
material "boat/toolsinvisiblewood" not found.
Material not found!: BOAT/TOOLSINVISIBLEWOOD
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "cs_black_hawk_down/toolsnodraw" not found.
Material not found!: CS_BLACK_HAWK_DOWN/TOOLSNODRAW
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/plane single test/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\Plane single test.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (22930 bytes)
Unable to load vertex data "models/compiled 0.34\pipe_test.vvd"


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\Plane single test"

Valve Software - vvis.exe (Jun 14 2017)
4 threads
reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\Plane single test.bsp
reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\Plane single test.prt
 132 portalclusters
 241 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 17424
Average clusters visible: 132
Building PAS...
Average clusters audible: 132
visdatasize:5548  compressed from 6336
writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\Plane single test.bsp
0 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vrad.exe"
** Parameters:  -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\Plane single test"

Valve Software - vrad.exe SSE (Jun 14 2017)

      Valve Radiosity Simulator     
4 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\Plane single test.bsp
Setting up ray-trace acceleration structure... Done (0.01 seconds)
2650 faces
1 degenerate faces
2988438 square feet [430335104.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2649 patches before subdivision
175431 patches after subdivision
2 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (10)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (11)
transfers 153697451, max 2425
transfer lists: 1172.6 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #1 added RGB(72644, 72033, 72033)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #2 added RGB(6881, 6695, 6695)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #3 added RGB(768, 738, 738)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #4 added RGB(78, 74, 74)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #5 added RGB(9, 8, 8)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #6 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.1010 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   8/1024          384/49152    ( 0.8%) 
brushes                 46/8192          552/98304    ( 0.6%) 
brushsides             455/65536        3640/524288   ( 0.7%) 
planes                1194/65536       23880/1310720  ( 1.8%) 
vertexes              2808/65536       33696/786432   ( 4.3%) 
nodes                  699/65536       22368/2097152  ( 1.1%) 
texinfos                74/12288        5328/884736   ( 0.6%) 
texdata                 15/2048          480/65536    ( 0.7%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2650/65536      148400/3670016  ( 4.0%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              221/65536       12376/3670016  ( 0.3%) 
leaves                 708/65536       22656/2097152  ( 1.1%) 
leaffaces             2682/65536        5364/131072   ( 4.1%) 
leafbrushes            364/65536         728/131072   ( 0.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            11914/512000      47656/2048000  ( 2.3%) 
edges                 6044/256000      24176/1024000  ( 2.4%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     5596820/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        5548/16777216 ( 0.0%) 
entdata               [variable]       23481/393216   ( 6.0%) 
LDR ambient table      708/65536        2832/262144   ( 1.1%) 
HDR ambient table      708/65536        2832/262144   ( 1.1%) 
LDR leaf ambient      1749/65536       48972/1835008  ( 2.7%) 
HDR leaf ambient       708/65536       19824/1835008  ( 1.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      106050/0        ( 0.0%) 
physics               [variable]       22930/4194304  ( 0.5%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 5698
Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\Plane single test.bsp
28 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\Plane single test.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\maps\Plane single test.bsp"

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Iirc this is related to your physics mesh. A couple of points on physics meshes: they can’t be comprised of concave pieces. If you want to do complicated shapes (other than boxes) you have to use multiple boxes to do so. Also, make sure that all your physics mesh vertices are welded and there are no thin planes part of your physics mesh. This is likely your issue, an over complicated physics mesh with thin plane slices shoots out that error about 2-dimensional geometry.

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22 minutes ago, FMPONE said:

Iirc this is related to your physics mesh. A couple of points on physics meshes: they can’t be comprised of concave pieces. If you want to do complicated shapes (other than boxes) you have to use multiple boxes to do so. Also, make sure that all your physics mesh vertices are welded and there are no thin planes part of your physics mesh. This is likely your issue, an over complicated physics mesh with thin plane slices shoots out that error about 2-dimensional geometry.

So If I wanted to make a pipe for source....How would I do that?

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44 minutes ago, Dr.ParadoX said:

So If I wanted to make a pipe for source....How would I do that?

A pipe isn’t a concave shape, it’s a convex shape. You would do a single cylinder. If it has bends in it you would do each bend as one fully-enclosed polygon piece, but one mesh. Imagine how you would make a bend with legos, each polygon has to be one solid LEGO piece, not a polygon with missing faces where the pieces attach to each other.

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