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Byron

[CSGO] de_mineshaft

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Hey guys. This is a demolition map I made. My goal wasn't to make a competitively viable map, but rather a fun and unique map, with many ways to play it. The terrorists spawn at the top of a cliff, and the CT's at the bottom. The site itself is located just below the cliff, with high walls surrounding it. The walls are filled with things to jump on, meaning that the Terrorists can do a bit of parkour for a shortcut. This makes the map play extremely vertically, and makes for a very unique game. However, behind the walls of the cliff are a series of caves, that play more typically. Fight your way to the bottom for a covered route to site, or take a turn along the way to peak a window with direct view onto site. The map looks complex at first (which isn't helped by the 3 levelled radar), but becomes intuitive the more you play it. The map is currently in greybox, so I'm looking for gameplay feedback. The level was not designed for competitive play, but to be more fun, but also balanced. There are plenty of angles, boosts and jumps that may be considered OP in your average de_ map. I think it makes the level unique, and every round plays out very differently (unless your playing with bots, who rush one of two routes each time as they can't perform complex jumps).

This is also my first map I've ever made, besides a bad layout I made in 2015. This project alone has taken me a bit over a two months, however a lot of this was learning the editor from videos from TopHattWaffle and 3kliksphilip (who initially inspired me to map). Inspiration of this map came to me when I was thinking about drawings my friends and I did when we were 8 or so. We would draw a big cliff, with things poking out, with stick figures shooting each other from different angles. I thought it would make for an interesting map.

 

Radar (Confusing af):

ar_mineshaft_lower_radar.jpg.229d1785b20fe0fce82846d6dc208564.jpg

Lower

ar_mineshaft_radar.jpg.53053a3dbd95b0817566ee71a128004d.jpg

Middle

ar_mineshaft_higher_radar.jpg.eeedb42eb4e4cd8c341800afc05f4d9e.jpg

Upper

256977058_Counter-Strike_GlobalOffensive21_10_201810_58_02PM.jpg.8a825bfa1621295d19aee1cb74e22574.jpg

Site

463295129_Counter-Strike_GlobalOffensive21_10_201810_57_36PM.jpg.3c9089b4ed91174e8e3c15de11d8564e.jpg

Lower Tunnel

687720210_Counter-Strike_GlobalOffensive21_10_201810_57_13PM.jpg.8129a41c97f6ace09e778c49822d87c3.jpg

Upper Tunnel

1600713515_Counter-Strike_GlobalOffensive21_10_201810_56_51PM.jpg.48f2ba6465de794ce82aa9896fb7453b.jpg

CT Side

28800277_Counter-Strike_GlobalOffensive21_10_201810_57_28PM.jpg.bc7ecd2195e9c021c815e72ab4dbfc0e.jpg

T Side

1714631670_Counter-Strike_GlobalOffensive21_10_201810_58_50PM.jpg.2233d4cdc15dc0f3309727d7444c80b6.jpg

Crane Load

1108090022_Counter-Strike_GlobalOffensive21_10_201810_56_40PM.jpg.605d6c4c365811e970a255bf79869d0f.jpg

CT Spawn (Bad deco)

593966790_Counter-Strike_GlobalOffensive21_10_201810_59_04PM.jpg.c4d0a8d9ce19e0c4bfe19c053aed33d8.jpg

T Spawn

429372136_Counter-Strike_GlobalOffensive26_10_201810_59_13PM.jpg.00a733f8d874b1d656edf49073ddc534.jpg

Observation

347498967_Counter-Strike_GlobalOffensive21_10_201810_58_18PM.jpg.59482868e1ed2439be93458b4fc8eeb8.jpg

Lobby

 

Counter-Strike_ Global Offensive 21_10_2018 10_57_04 PM.jpg

Upper Tunnel

Counter-Strike_ Global Offensive 21_10_2018 10_58_10 PM.jpg

Site

Counter-Strike_ Global Offensive 21_10_2018 10_59_15 PM.jpg

Ramp

Workshop

Edited by OPzy

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