Jump to content

First go at modeling - Ford Mustang [WIP]


Recommended Posts

Posted

Well I finally took the plunge and actually sunk a bit of time into max (watched a few tuts etc) and then started this model after watching a car tutorial from 3dpalace (nice tuts there to get me started, the one I watched was "Modeling an Audi" or similar).

My main question right now is when do I need to split up faces? Like, say I cut into a face using the vertex cut tool to create a hole for the headlight, it leaves a hole in the polygon, but there is only one edge connecting the hole to the rest of the adjacent edges/polys. When should I add extra edges and when should I just leave it as is? If I'm not explaining this very well, just tell me. Anyway.. I'm quite pleased with this thus far considering the blueprints don't line up correctly and I can't find any decent images of the particular model (this one has a strange grille amongst other things that aren't evident in most mustang pics).

mustangwipa4jf.jpg

mustangwipb4fj.jpg

Also, how in God's name do I get rid of the material I accidentally applied to the car? D: Cheers

Posted

looks good actually

as for splitting up faces... on the headlights, each one of the vertices on the outside edge of the circle is going to connect to the plane when it converts to polys anyway, so just connect them all in a nice pattern to make stuff look good. like:

splitit.jpg

or something

as for removing materials, i have no idea. there is a hotkey somewhere i think.. or a button in material browser

Posted

Thanks for the tips and feedback, I'll post more when I get time. It's sunbathing weather here for once (Scotland) so I'm trying to make the most of it :D

About the polys, I'm not sure. Last time I looked it was sitting at about 400 or so. I've only really detailed the front of the car, the rest is just a basic shape.

Posted

Slight update. Added in some placeholder wheels and I've reshaped the bodywork quite a lot (principally around the wings and edge joining the bonnet to the side panels). I finally found a picture of the correct model, and the bluperints really don't convey the shape of the car very well, so I've had to do a bit of adjustment and guesswork.

mustangwipc8dm.jpg

Posted

It was 400 polys before I added the bumper & some of the front detail, I believe (was ages sinced I'd looked). It's now up to 1000 polys not including the wheels, just under 2k faces.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...