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Serialmapper

[CS:GO] de_aldebaran [WIP]

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A few weeks ago i started a new defuse map with a desert/arabic fortress theme,  using mostly custom materials made by me from pictures taken by me or from textures.com, then adjusted in phostoshop, gimp and bitmaptomaterial. The map has two levels. I'm using custom 4way blend materials and i really love them, they give me so much freedom.  I'm not rushing to finish it. I hope to be able to test it in a few weeks.  Below are some screenshots.

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Edited by Serialmapper

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Not that much as you would expect. With displacements it's quite easy. The problems appear when applying materials because some parts look stretched. There is a way to fix that ($seamless_scale) but generates other problems so i don't use it.

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I uploaded on the workshop an early alfa version of this map for anyone who wants to take a look around. It has only 10 slots for now.

A bothersome bug is when jumping near vertical/oblique displacements the player gets trapped into them. Valve please fix! :D

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Edited by Serialmapper

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