Serialmapper 390 Report post Posted October 1, 2018 (edited) A few weeks ago i started a new defuse map with a desert/arabic fortress theme, using mostly custom materials made by me from pictures taken by me or from textures.com, then adjusted in phostoshop, gimp and bitmaptomaterial. The map has two levels. I'm using custom 4way blend materials and i really love them, they give me so much freedom. I'm not rushing to finish it. I hope to be able to test it in a few weeks. Below are some screenshots. Edited October 6, 2018 by Serialmapper 7 Rump3L, blackdog, OrnateBaboon and 4 others reacted to this Share this post Link to post Share on other sites
I ♡ The 1950's 134 Report post Posted October 8, 2018 I love those caves! You must have spent a lot of time on those! Share this post Link to post Share on other sites
Serialmapper 390 Report post Posted October 9, 2018 Not that much as you would expect. With displacements it's quite easy. The problems appear when applying materials because some parts look stretched. There is a way to fix that ($seamless_scale) but generates other problems so i don't use it. Share this post Link to post Share on other sites
Serialmapper 390 Report post Posted December 23, 2018 (edited) I uploaded on the workshop an early alfa version of this map for anyone who wants to take a look around. It has only 10 slots for now. A bothersome bug is when jumping near vertical/oblique displacements the player gets trapped into them. Valve please fix! Edited December 23, 2018 by Serialmapper Share this post Link to post Share on other sites
Serialmapper 390 Report post Posted January 25 (edited) de_aldebaran had become greener . I made some custom sprites for this (though i'm not quite pleased with them yet), also some pbr materials for the rocks. The screenshots are from a quick compiled map, so some elements are a little bit brighter than usual. I'm using Alcazaba for inspiration: Edited January 25 by Serialmapper 3 will2k, slavikov4 and a Chunk reacted to this Share this post Link to post Share on other sites
SmityHead 13 Report post Posted January 25 Dude, your map is soo good that it reminds me of my good old times playing in cs 1.6 where me and my friends always play on a cave, desert looking map. Great job! Share this post Link to post Share on other sites
Serialmapper 390 Report post Posted January 25 I made other sprites and some ivy props 3 a Chunk, SirK and VIOLATION reacted to this Share this post Link to post Share on other sites
Serialmapper 390 Report post Posted January 29 I'm testing different 4way blend materials. I am never pleased but i keep searching for that special ones 10 maxlevelboi, Klems, Ringel and 7 others reacted to this Share this post Link to post Share on other sites
text_fish 778 Report post Posted January 29 I really liked the splashes of red brick, as if the ancient architecture has been unsympathetically repaired. Careful to be sparing with it though, as I think it's overused in the interior shot (3 up from bottom). What would really help is if you sculpt the rocks with a bit more detail. Right now they look like you just called it a day after subdividing them, which makes them all look a bit bubbly. 5 maxlevelboi, Serialmapper, Interfearance and 2 others reacted to this Share this post Link to post Share on other sites
Serialmapper 390 Report post Posted February 4 I'm i the process of learning how to use the unwrap UW and more complex modeling in 3dsmax and how make textures in substance painter. I made a merlon, an arch, a stone door and a window. (maybe the arch is too smooth, but there is room for progres) 3 1 Squad, a Chunk, RA7 and 1 other reacted to this Share this post Link to post Share on other sites
Serialmapper 390 Report post Posted February 7 I made a better arch on a third attempt. I love the combination 3dsmax and substance painter 4 1 TearsOfPirates, a Chunk, RA7 and 2 others reacted to this Share this post Link to post Share on other sites
Serialmapper 390 Report post Posted February 10 I made new arches and some stairs 3 1 slavikov4, I ♡ The 1950's, RA7 and 1 other reacted to this Share this post Link to post Share on other sites
sethen 18 Report post Posted Friday at 01:37 AM Didn't recognize it was you @serialmapper , before looking at your post. The original theme of the map I was super digging (Dusty Brown). I'm starting to adjust to the newer brick texture which gives the map a more tropical theme to me (Pirates of Caribbean/old fort). The cave system looks like the biggest challenge and I would love to see how you tackle this. Though, the cliff over looking the ocean, great shot man. I can't control myself when I see great displacement on some of those rock edges. Hope you displace the floor realistic in those small corners to give it that age feel. I'll come back when you add some more detail buddy. Great job though !! 1 Serialmapper reacted to this Share this post Link to post Share on other sites
Serialmapper 390 Report post Posted Friday at 11:03 AM Initially i wanted to make a desert semi abandoned fortress complex, but the theme was too bright. Then i came across some pictures of moorish fortresses from Spain (Alcazaba), and i liked the combination of green vegetation and stone walls repaired with brick plus a touch of old plaster. Also i think that a bit of blue ocean adds a better contrast to those yellow/brownish and red walls. In the same time i started to make my own props: arches, windows, stairs, etc. I will refine the cliff displacements more while trying to avoid that nasty bug (player getting stuck in them), maybe i will add some rock/cliff props where needed. Anyway, i'm in no rush to finish it. For now i'm focused of improving my prop making skills, gives me so much freedom. Share this post Link to post Share on other sites
Serialmapper 390 Report post Posted Saturday at 01:47 PM New arches and window frame. 2 Interfearance and slavikov4 reacted to this Share this post Link to post Share on other sites