Serialmapper Posted October 1, 2018 Report Posted October 1, 2018 (edited) A few weeks ago i started a new defuse map with a desert/arabic fortress theme, using mostly custom materials made by me from pictures taken by me or from textures.com, then adjusted in phostoshop, gimp and bitmaptomaterial. The map has two levels. I'm using custom 4way blend materials and i really love them, they give me so much freedom. I'm not rushing to finish it. I hope to be able to test it in a few weeks. Below are some screenshots. Edited October 6, 2018 by Serialmapper Radu, gamez7, TECHNICKER and 7 others 10 Quote
That50'sGuy Posted October 8, 2018 Report Posted October 8, 2018 I love those caves! You must have spent a lot of time on those! Quote
Serialmapper Posted October 9, 2018 Author Report Posted October 9, 2018 Not that much as you would expect. With displacements it's quite easy. The problems appear when applying materials because some parts look stretched. There is a way to fix that ($seamless_scale) but generates other problems so i don't use it. Quote
Serialmapper Posted December 23, 2018 Author Report Posted December 23, 2018 (edited) I uploaded on the workshop an early alfa version of this map for anyone who wants to take a look around. It has only 10 slots for now. A bothersome bug is when jumping near vertical/oblique displacements the player gets trapped into them. Valve please fix! Edited December 23, 2018 by Serialmapper Quote
Serialmapper Posted January 25, 2019 Author Report Posted January 25, 2019 (edited) de_aldebaran had become greener . I made some custom sprites for this (though i'm not quite pleased with them yet), also some pbr materials for the rocks. The screenshots are from a quick compiled map, so some elements are a little bit brighter than usual. I'm using Alcazaba for inspiration: Edited January 25, 2019 by Serialmapper will2k, TECHNICKER, a Chunk and 1 other 4 Quote
SmityHead Posted January 25, 2019 Report Posted January 25, 2019 Dude, your map is soo good that it reminds me of my good old times playing in cs 1.6 where me and my friends always play on a cave, desert looking map. Great job! Quote
Serialmapper Posted January 25, 2019 Author Report Posted January 25, 2019 I made other sprites and some ivy props VIOLATION, a Chunk, TECHNICKER and 1 other 4 Quote
Serialmapper Posted January 29, 2019 Author Report Posted January 29, 2019 I'm testing different 4way blend materials. I am never pleased but i keep searching for that special ones Klems, T-Rexer, TECHNICKER and 8 others 11 Quote
text_fish Posted January 29, 2019 Report Posted January 29, 2019 I really liked the splashes of red brick, as if the ancient architecture has been unsympathetically repaired. Careful to be sparing with it though, as I think it's overused in the interior shot (3 up from bottom). What would really help is if you sculpt the rocks with a bit more detail. Right now they look like you just called it a day after subdividing them, which makes them all look a bit bubbly. maxlevelboi, Klems, That50'sGuy and 4 others 7 Quote
Serialmapper Posted February 4, 2019 Author Report Posted February 4, 2019 I'm i the process of learning how to use the unwrap UW and more complex modeling in 3dsmax and how make textures in substance painter. I made a merlon, an arch, a stone door and a window. (maybe the arch is too smooth, but there is room for progres) a Chunk, Squad, slavikov4 and 2 others 4 1 Quote
Serialmapper Posted February 7, 2019 Author Report Posted February 7, 2019 I made a better arch on a third attempt. I love the combination 3dsmax and substance painter TECHNICKER, slavikov4, G__R and 3 others 5 1 Quote
Serialmapper Posted February 10, 2019 Author Report Posted February 10, 2019 I made new arches and some stairs TECHNICKER, slavikov4, RA7 and 2 others 4 1 Quote
sethen Posted February 15, 2019 Report Posted February 15, 2019 Didn't recognize it was you @serialmapper , before looking at your post. The original theme of the map I was super digging (Dusty Brown). I'm starting to adjust to the newer brick texture which gives the map a more tropical theme to me (Pirates of Caribbean/old fort). The cave system looks like the biggest challenge and I would love to see how you tackle this. Though, the cliff over looking the ocean, great shot man. I can't control myself when I see great displacement on some of those rock edges. Hope you displace the floor realistic in those small corners to give it that age feel. I'll come back when you add some more detail buddy. Great job though !! TECHNICKER and Serialmapper 2 Quote
Serialmapper Posted February 15, 2019 Author Report Posted February 15, 2019 Initially i wanted to make a desert semi abandoned fortress complex, but the theme was too bright. Then i came across some pictures of moorish fortresses from Spain (Alcazaba), and i liked the combination of green vegetation and stone walls repaired with brick plus a touch of old plaster. Also i think that a bit of blue ocean adds a better contrast to those yellow/brownish and red walls. In the same time i started to make my own props: arches, windows, stairs, etc. I will refine the cliff displacements more while trying to avoid that nasty bug (player getting stuck in them), maybe i will add some rock/cliff props where needed. Anyway, i'm in no rush to finish it. For now i'm focused of improving my prop making skills, gives me so much freedom. TECHNICKER 1 Quote
Serialmapper Posted February 16, 2019 Author Report Posted February 16, 2019 New arches and window frame. Interfearance, That50'sGuy, slavikov4 and 1 other 4 Quote
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