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Serialmapper

[CS:GO] de_aldebaran [WIP]

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I uploaded on the workshop an early alfa version of this map for anyone who wants to take a look around. It has only 10 slots for now.

A bothersome bug is when jumping near vertical/oblique displacements the player gets trapped into them. Valve please fix! :D

de_aldebaranalfa11.jpg.a101ff016605b9ea5f7f31e37c77934b.jpg

Edited by Serialmapper

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de_aldebaran had become greener 😋. I made some custom sprites for this (though i'm not quite pleased with them yet), also some pbr materials for the rocks. The screenshots are from a quick compiled map, so some elements are a little bit brighter than usual. I'm using Alcazaba for inspiration: NO6UwBq.jpg

bQFjJIL.jpg

RXPHQLa.jpg

Edited by Serialmapper

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I really liked the splashes of red brick, as if the ancient architecture has been unsympathetically repaired. Careful to be sparing with it though, as I think it's overused in the interior shot (3 up from bottom).

What would really help is if you sculpt the rocks with a bit more detail. Right now they look like you just called it a day after subdividing them, which makes them all look a bit bubbly.

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I'm i the process of learning how to use the unwrap UW and more complex modeling in 3dsmax and how make textures in substance painter. I made a merlon, an arch, a stone door and a window. (maybe the arch is too smooth, but there is room for progres)

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Didn't recognize it was you @serialmapper , before looking at your post. 

The original theme of the map I was super digging (Dusty Brown).  I'm starting to adjust to the newer brick texture which gives the map a more tropical theme to me (Pirates of Caribbean/old fort).  The cave system looks like the biggest challenge and I would love to see how you tackle this.  Though, the cliff over looking the ocean, great shot man.  I can't control myself when I see great displacement on some of those rock edges.  Hope you displace the floor realistic in those small corners to give it that age feel.

 

I'll come back when you add some more detail buddy.

Great job though !!

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Initially i wanted to make a desert semi abandoned fortress complex, but the theme was too bright. Then i came across some pictures of moorish fortresses from Spain (Alcazaba), and i liked the combination of green vegetation and stone walls repaired with brick plus a touch of old plaster. Also i think that a bit of blue ocean adds a better contrast to those yellow/brownish and red walls. In the same time i started to make my own props: arches, windows, stairs, etc.  I will refine the cliff displacements more while trying to avoid that nasty bug (player getting stuck in them), maybe i will add some rock/cliff props where needed. 

Anyway, i'm in no rush to finish it. For now i'm focused of improving my prop making skills, gives me so much freedom.

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