Jump to content

Recommended Posts

Posted (edited)

A few weeks ago i started a new defuse map with a desert/arabic fortress theme,  using mostly custom materials made by me from pictures taken by me or from textures.com, then adjusted in phostoshop, gimp and bitmaptomaterial. The map has two levels. I'm using custom 4way blend materials and i really love them, they give me so much freedom.  I'm not rushing to finish it. I hope to be able to test it in a few weeks.  Below are some screenshots.

fZKtvKs.jpg

7SSyFXl.jpg

wAJpJII.jpg

pYTKdmL.jpg

B3PJVp7.jpg

gKbYhnd.jpg

zJONN0s.jpg

tclAlch.jpg

JFiNjW0.jpg

jKGoN1i.jpg

boqdOxb.jpg

BNYy9KW.jpg

uUMsu7i.jpg

1AOAhOX.jpg

Edited by Serialmapper
  • 2 months later...
  • 1 month later...
Posted (edited)

de_aldebaran had become greener ?. I made some custom sprites for this (though i'm not quite pleased with them yet), also some pbr materials for the rocks. The screenshots are from a quick compiled map, so some elements are a little bit brighter than usual. I'm using Alcazaba for inspiration: NO6UwBq.jpg

bQFjJIL.jpg

RXPHQLa.jpg

Edited by Serialmapper
Posted

I really liked the splashes of red brick, as if the ancient architecture has been unsympathetically repaired. Careful to be sparing with it though, as I think it's overused in the interior shot (3 up from bottom).

What would really help is if you sculpt the rocks with a bit more detail. Right now they look like you just called it a day after subdividing them, which makes them all look a bit bubbly.

Posted

Didn't recognize it was you @serialmapper , before looking at your post. 

The original theme of the map I was super digging (Dusty Brown).  I'm starting to adjust to the newer brick texture which gives the map a more tropical theme to me (Pirates of Caribbean/old fort).  The cave system looks like the biggest challenge and I would love to see how you tackle this.  Though, the cliff over looking the ocean, great shot man.  I can't control myself when I see great displacement on some of those rock edges.  Hope you displace the floor realistic in those small corners to give it that age feel.

 

I'll come back when you add some more detail buddy.

Great job though !!

Posted

Initially i wanted to make a desert semi abandoned fortress complex, but the theme was too bright. Then i came across some pictures of moorish fortresses from Spain (Alcazaba), and i liked the combination of green vegetation and stone walls repaired with brick plus a touch of old plaster. Also i think that a bit of blue ocean adds a better contrast to those yellow/brownish and red walls. In the same time i started to make my own props: arches, windows, stairs, etc.  I will refine the cliff displacements more while trying to avoid that nasty bug (player getting stuck in them), maybe i will add some rock/cliff props where needed. 

Anyway, i'm in no rush to finish it. For now i'm focused of improving my prop making skills, gives me so much freedom.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...