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A hypothetical situation containing a hypothetical game.


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Posted

To satisfy my own curiousity I pose this question.

You're about to play this new game you bought. Having sat through the install and configured the grapic settings to your liking, you click 'New Game'. Upon starting the game, you're confonted with the first person view of someone pointing a pistol at your head; right between the eyes. You're sitting down. Thanks to depth of field blurring, you can't really tell who's holding the gun.

Now, what do you as the player, within the realms of this hypothetical situation, want to know?

Posted

Twas the thought Reno. There seems to be a relatively common thought in game design that you have 15 seconds (or something to that effect) to get the player's attention; this struck me as a good way to go about it.

Posted

the bullet rips off half ur face + an eye, and u have to play on the border of death, paralyzed without depth perception and hallucinating

Posted

i like rd's idea

how about he kills you and you go to hell where theres a portal back to earth. you have to get to this portal find the guy and fuck him UP. like doom kinda i guess

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