Roald Posted August 21, 2018 Report Posted August 21, 2018 (edited) Just a Wingman project I work on for fun on the side. The map is set on a train station in the midle of a large city. There are two routes, one is going down straight to the bombsite and the other one goes up trough the train facing the CT window. CT can decide to defend way back or push the T's from upper mostly. T's can do a quick rush trough main or take a detour trough upper and split into the ladder/squeeky or peek from the CT window onto the back of site. And for the real cowboys in here, you can jump from upper straight down, but that will deal some large damage and the sound will betray your move Seperated radar and some more screenshots here: https://imgur.com/a/E4B5IeN Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1313538422 There is no radar ingame yet, sorry dudes. Just working on the artwork Edited August 21, 2018 by Roald Rump3L, RA7, JimWood and 8 others 10 1 Quote
blackdog Posted August 21, 2018 Report Posted August 21, 2018 (edited) Love train stations, love Underpass, so have tried to come up with a layout for similar scenario as well. Is the train moving? Don’t see it in the radar. Looking forward to see more stuff and curious how it plays. Ask @FMPONE for a run around in his weekly stream? Edited August 21, 2018 by blackdog Roald 1 Quote
Roald Posted August 21, 2018 Author Report Posted August 21, 2018 1 hour ago, blackdog said: Love train stations, love Underpass, so have tried to come up with a layout for similar scenario as well. Is the train moving? Don’t see it in the radar. Looking forward to see more stuff and curious how it plays. Ask @FMPONE for a run around in his weekly stream? The train is static and I like to keep it that way I played it with some friends a couple of times and we had alot of fun. If anyone is down I would love to play some matches with you guys and recieve some feedback. One suggestion is to open up the second train door aswell, but need some more testing. Ah FMPONE is streaming? That would be awesome! What day/time is this and does he record the streams? Quote
blackdog Posted August 22, 2018 Report Posted August 22, 2018 (edited) @Roald check his Twitter, but atm he has done last two wednesdays, accepting requests on the go so you could be in luck for today/this week already. i like Wingman so I’d be up for testing if time is favourable (UK time) Edited August 22, 2018 by blackdog Roald 1 Quote
MikeGon Posted August 24, 2018 Report Posted August 24, 2018 Looking good! I really like the composition in the first image! Roald 1 Quote
confused Posted August 25, 2018 Report Posted August 25, 2018 I walked around the map and it really seems to be great fun. The big pillar is well placed and the height variations are very very interesting! I definitely want to test this map in a 2v2 scenario! That50'sGuy and Roald 2 Quote
Interfearance Posted September 1, 2018 Report Posted September 1, 2018 Anyone remember the black ops 2 map where you could go through the derailed train to access other parts of the map? This reminds me of it somehow. Quote
Roald Posted September 10, 2018 Author Report Posted September 10, 2018 (edited) Started on grayboxing some of the 3D skybox, it will be hella more shinney in the future but first getting the basic shapes in there. I tried some dev textures made by @NikiOo Edited September 10, 2018 by Roald maxlevelboi, Squad, Teddy Graham and 9 others 12 Quote
TheOceanSunfish Posted September 18, 2018 Report Posted September 18, 2018 The layout is 10/10. Also couldn't find a spot where i didn't take damage from the bomb lmao. Roald 1 Quote
Roald Posted September 18, 2018 Author Report Posted September 18, 2018 12 hours ago, TheOceanSunfish said: The layout is 10/10. Also couldn't find a spot where i didn't take damage from the bomb lmao. Thanks mate! Yeah the only downside of this compact two layer design is the fact the bomb always cause damage and it's easy to hear footsteps. Quote
Roald Posted September 29, 2018 Author Report Posted September 29, 2018 (edited) 15 hours ago, CoconutDawg said: Hey Roald, use the info_map_parameter entity in Hammer to change the radius of the bomb's damage. By default, it should be set to 500, so adjust that to your desirable amount. Thanks mate! Will defenitly implent this entity! Edited September 29, 2018 by Roald Quote
untor Posted November 11, 2018 Report Posted November 11, 2018 Hey Mapcore! I and Roald are doing this map better! It takes more time to do the map because we develope it scrupulously, detail by detail. Here are some isides for you: you can see some visual changes. We want to convey the atmosphere of the modern Japanese city and use the elements of areas of Ghetto for the lower part of the map as a contrast. New screens Spoiler Thank you! Jeddyk, MadsenFK, GrillusRetardus and 18 others 18 3 Quote
blackdog Posted November 14, 2018 Report Posted November 14, 2018 Way to tease!! Roald and That50'sGuy 1 1 Quote
untor Posted November 26, 2018 Report Posted November 26, 2018 new week, new update! Now, i want to show you, High-Speed Train! blackdog, GrillusRetardus, T-Rexer and 12 others 13 2 Quote
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