Jump to content

Recommended Posts

Posted

I think the nuke wingman map plays well. Just enough paths and options. Timings are pretty good too. CT has low cover on site which force them to push or stay back. This creates some, nice dynamic and giving T enough possibility to plant the bomb. 

I also like the Overpass one, but its abit hard for Ts. Really hating the canal map tbh.  

It would be nice to see a map/scenario where Ts might reach the site first but having a risky plantzone, so they are forced to use grenades and clear the area before they get a safe plant. CT might get a detour/risky route that takes some time to get in a good position for the aftherplant. So they can choose to prevent the plant by holding angles or push arround

Posted (edited)
3 hours ago, blackdog said:

Make Station that map! ?

Sorry we didn't manage to play it, leaving for holiday in an hour

I will create it afther station ;) enjoy your holiday mate, one day we will get to play station :D

Edited by Roald

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...