Roald Posted September 2, 2018 Report Posted September 2, 2018 I think the nuke wingman map plays well. Just enough paths and options. Timings are pretty good too. CT has low cover on site which force them to push or stay back. This creates some, nice dynamic and giving T enough possibility to plant the bomb. I also like the Overpass one, but its abit hard for Ts. Really hating the canal map tbh. It would be nice to see a map/scenario where Ts might reach the site first but having a risky plantzone, so they are forced to use grenades and clear the area before they get a safe plant. CT might get a detour/risky route that takes some time to get in a good position for the aftherplant. So they can choose to prevent the plant by holding angles or push arround blackdog, T-Rexer and Vaya 3 Quote
blackdog Posted September 3, 2018 Author Report Posted September 3, 2018 Make Station that map! Sorry we didn't manage to play it, leaving for holiday in an hour Quote
Roald Posted September 3, 2018 Report Posted September 3, 2018 (edited) 3 hours ago, blackdog said: Make Station that map! Sorry we didn't manage to play it, leaving for holiday in an hour I will create it afther station enjoy your holiday mate, one day we will get to play station Edited September 3, 2018 by Roald Quote
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