LAMOW Posted August 14, 2018 Report Posted August 14, 2018 (edited) I am sorry if this isn't the right place to post this question but I'm making a jeopardy style game inside of a map and need help with one thing. How should I go about making the buzzers? And how can I make them reset by pushing a button on the host podium? I really need help on this and any help is appreciated. Thanks! Edited August 14, 2018 by LAMOW Quote
leplubodeslapin Posted August 14, 2018 Report Posted August 14, 2018 On what engine/game are you creating this map for ? Quote
LAMOW Posted August 14, 2018 Author Report Posted August 14, 2018 12 minutes ago, leplubodeslapin said: On what engine/game are you creating this map for ? Source engine using hammer map editor Quote
leplubodeslapin Posted August 14, 2018 Report Posted August 14, 2018 Ok. You should use func_button entities for both buzzers and the button for the host. Func_button has a "lock" property, which means : With a flag "Starts locked", you can start the game with the buzzers locked (= when players will try to press them, nothing will happen) With outputs, you can lock and unlock the buzzers at any time I think that's the key to your problem. I made a map like that, if you want i can share the source files. (show example #1, show example #2) Quote
LAMOW Posted August 14, 2018 Author Report Posted August 14, 2018 2 minutes ago, leplubodeslapin said: Ok. You should use func_button entities for both buzzers and the button for the host. Func_button has a "lock" property, which means : With a flag "Starts locked", you can start the game with the buzzers locked (= when players will try to press them, nothing will happen) With outputs, you can lock and unlock the buzzers at any time I think that's the key to your problem. I made a map like that, if you want i can share the source files. (show example #1, show example #2) Okay that actually helped a bit. I'll mess around with the buttons for a while and if I get stuck I'll reply. Thanks a lot!!! leplubodeslapin 1 Quote
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