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Doom Eternal

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Hate to say it but the environment stuff is straying a bit for my tastes and there's a lot of fucking colors being thrown around. Also wtf at climbing and swinging on polls. But they got a soldier enemy with a crew cut back so that kinda makes up for it.

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They most certainly had to hold back on a few things because the CPUs in consoles aren't much great and they are still having to deal with HDD loading times. If it were exclusively next gen the game would probably have much larger scales.

Edited by 0kelvin

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They've mastered organic levels. The "inside a monster" feeling is so real that you never notice anything missplaced, oddly placed or that doesn't feel natural. Even when you zoom in the surfaces look so high res and high poly, as if you could touch it and feel the roughness of it. They are going to win "best graphics" for this. Compare doom eternal to that Elemental techdemo from years ago.

 

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